We're joined by Bennett Foddy (Getting Over It), Kenny Sun (Mr. Sun's Hatbox), and Zach Aikman (Chuhai Labs) to discuss Mooncat, the 13th game in the UFO 50 collection.
"Jump and dash through forests, caves and mountains, in search of the egg."
Next week: Bushido Ball
We're joined by UFO 50 developers Derek Yu, Jon Perry, and Eirik Suhrke to discuss the first 12 (?) games in the collection.Â
We're joined by Tanya X. Short (Kitfox Games), Star St. Germain (Aconite), and Zach Aikman (Chuhai Labs) to discuss Avianos, the 12th game in the UFO 50 collection.
"In a time when birds rule, an epic war rages between the red talons and the blue beaks."
Next week: Mooncat
We're joined by John Axon (Capy Games) and Hayden "Docky" Scott-Baron (Planet Coaster) to discuss Kick Club, the 11th game in the UFO 50 collection.
“Sports are fighting over who is best! Let’s all play together!”
Next week: Avianos
We're joined by Tanya X. Short (Kitfox Games) to discuss Devilition, the 10th game in the UFO 50 collection.
“Build and detonate chain reactions to drive the demon horde out of town!”
Next week: Kick Club
We're joined by Adam Conover (Adam Ruins Everything) and Alfredo Barraza (Riot) to discuss Attactics, the ninth game in the UFO 50 collection.
“Carefully arrange your troops for maximum advantage in this game of realtime tactics.”
Next week: Devilition
We're joined by Marc Flury (Thumper) and Alfredo Barraza (Riot) to discuss Planet Zoldath, the eighth game in the UFO 50 collection.
“Brave the wilds of Planet Zoldath in search of the intergalactic treasure map!”
Next week: Attactics
We're joined by Derek Lieu (derek-lieu.com) and Colin Northway (Fantastic Contraption) to discuss Velgress, the seventh game in the UFO 50 collection.
“The space pirate Alpha is trapped in the deep pit known as Velgress. Help her climb out!”
Next week: Planet Zoldath
We're joined by Aaron "ix" Kearsley (speedrunner), Stephanie Boluk (UC Davis), and Patrick LeMieux (UC Davis) to discuss Mortol, the sixth game in the UFO 50 collection.
“How many people will lay down their lives to save Mortolia?”
Next week: Velgress
We're joined by Daniel Mullins (Inscryption), Stuffed Wombat (Mosa Lina), and XanaGear (youtube.com/xanagear) to discuss Magic Garden, the fifth game in the UFO 50 collection.
“Stop the jealous witch Cloverana from sabotaging your garden!”
Next week: Mortol
In the first installment of a new Into the Depths series, we dive into the brilliant Caves of Qud. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015, and we're celebrating it as it nears a v1.0 release. Doug and Rob, together with guest host and Qud-head Jack Schlesinger (Puzzmo, Knotwords, Good Sudoku), talk to Caves of Qud creators Brian Bucklew and Jason Grinblat all about post-apocalyptic worldbuilding, building an emergence-focused game engine, and what it takes to keep a project and partnership going for nearly two decades.
Don't forget to join our discord and play along with the series. Try to get a character to Level 5 before our next episode, where we'll get into some basics around the early game and Qud's many interlocking systems. You can purchase Caves of Qud -- still in Early Access, for now -- on Steam or GOG.
Discussed in this Episode
Gamma World Dwarf Fortress Kitfox Games Data-Driven Engines of Qud and Sproggiwood, talk by Brian Bucklew @ IRDC 2015 A Data-Driven Object System, talk by Scott Bilas @ GDC 2002 ("Looks like the paper isn't available but here's a talk on the same subject matter") The Elder Scrolls III: Morrowind Ancient Domains of Mystery (ADOM) Tracery for context-free grammar generation Emergent Narrative in Dwarf Fortress, talk by Tarn Adams @ Progression Mechanics 2017 The Book of the New Sun by Gene Wolfe Clark Ashton Smith Sam Wilson (pixel artist) Craig Hamilton (OST)
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