The Walk

Panoply

A thriller in which you, the listener, are the hero.

  • 26 minutes 50 seconds
    1.31 - Day of Reckoning

    It’s the day of reckoning.  Your plan to preserve the fate of humanity involves a lot of carnage, so when an alternate, less fatal option presents itself you decide to give it a shot.  However, the plan must be executed perfectly or you won’t live to see the world you’ve risked your life to save.  This is your last chance, and everything is on the line. 

    26 April 2018, 4:00 am
  • 21 minutes 40 seconds
    1.30 - World Domination

    On this long, treacherous journey, too many people have destroyed their devices for your exit plan to work.  But as the scope of Soleil’s play for world domination comes to light, you realize that failure is not an option.  As determined as you are, there are others even more hellbent on Soleil’s demise, and they won’t let anything - or anyone - get in their way.

    23 April 2018, 4:00 am
  • 22 minutes 27 seconds
    1.29 - Avatars

    If there’s anything more terrifying than Soleil, it’s a whole army of her human avatars.  Luckily, there’s a device access point a lot closer than you thought, but getting to it and carrying out the mission might require you to take a few lives.

    19 April 2018, 4:00 am
  • 23 minutes 25 seconds
    1.28 - Seeing Things

    You’re all sick and seeing things.  In search of a cure, you realize you’re not the first to be infected and you definitely won’t be the last.  A woman from Charlie’s past offers to help you put off Soleil’s plan while you scramble to find an antidote for all this madness.

    16 April 2018, 4:00 am
  • 24 minutes 41 seconds
    1.27 - Robots

    There are some people you meet who you just can’t shake, and you certainly shouldn’t trust, but they might have information you need and you’re running out of options.  Suddenly, your interpersonal conflicts are dwarfed by a monster robot and a swarm of mechanical snake grass.  What the hell is going on?

    12 April 2018, 4:00 am
  • 24 minutes 35 seconds
    1.26 - A Lost Message

    A lost message from a deceased comrade casts doubt over your whole operation.  You know you’re meant to stop Soleil, but what if it means killing Charlie, too?  If only you had time to parse what it all means - but you have to make decisions fast, and you’re headed south to London.

    9 April 2018, 4:00 am
  • 25 minutes 20 seconds
    1.25 - Soleil's Scorn

    Just when you think you know Soleil’s modus operandi, she shocks you with yet another deadly surprise.  Is she after revenge?  Hell hath no fury like Soleil’s scorn and her tactics are only getting more menacing - even Charlie can’t keep up with her.

    5 April 2018, 4:00 am
  • 25 minutes 3 seconds
    1.24 - Reunion

    A device carrying couple save you from a near-death scenario and reunite you with an old friend who almost lost her life, too.  Debate continues around the methods and motives of the inscrutable Soleil, meanwhile her spies and traps may be leading you right into the enemy’s camp.

    2 April 2018, 4:00 am
  • 23 minutes 49 seconds
    1.23 - The Sisters

    You can’t choose your family, but you can choose your victims.  The sisters are still at odds, but it’s becoming clear they’re both looking out for themselves, not you.  At least you’ve still got your device as life insurance, right?

    29 March 2018, 4:00 am
  • 22 minutes 56 seconds
    1.22 - No Gun

    A technical error forces you to confront your biggest enemy.  Your survival may be mutually dependent, but how can you trust anything they say?  There’s only one way to find out.

    26 March 2018, 4:00 am
  • 23 minutes 23 seconds
    1.21 - Trapped

    Everything you’ve been through thus far has led you right into the The Burn’s cold embrace.  Maybe if you’d paid more attention to Emma and her conspiracy theories, you’d have seen it coming.  Doesn’t matter much now - you’re trapped and the future looks bleak.

    22 March 2018, 4:00 am
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