Board Game Bros

Board Game Bros

BOARD GAME BROS We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay. Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast) Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)

  • 57 minutes 9 seconds
    141: Return to Dark Tower
    The Board Game Bros are back from their hiatus, and what better game to discuss upon their return than Return to Dark Tower! Listen for Jeffrey and Matthew's strategy tips, then stick around for a discussion on what an app can bring to a tabletop gaming experience.
    7 June 2022, 9:07 pm
  • 1 hour 1 minute
    140: That's Pretty Clever!
    This episode the board game bros discuss Wolfgang Warsch's roll-and-write-er That's Pretty Clever! Listen for tips on investing early, fox tips, and stick around for a discussion on player expression in a game with no flavor.

    10 March 2022, 4:42 pm
  • 56 minutes 37 seconds
    139: Overboss
    This week the Board Game Bros cover the evil-realm-building tile placement game Overboss. Listen for Jeff and Matt's thoughts on the pixel art style, strategies for going big, and a continuation on the discussion on board game spin-offs.
    17 February 2022, 3:54 pm
  • 52 minutes 8 seconds
    138: Pictures
    This episode the Board Game Bros review Spiel Des Jahres winner Pictures! Listen for tips on using each of the game's 5 sets of objects, then stick around after the break for a discussion on the game's laid-back vibe and how to add your own objects.
    28 January 2022, 9:35 pm
  • 51 minutes 47 seconds
    137: Quarriors
    This week the Board Game Bros discuss the dice-bag-building classic Quarriors. Learn how to out-pace your opponents in a race for glory, then listen for Jeff and Matt's thoughts on why a couple lacking design elements make this game feel like autopilot.
    22 December 2021, 6:09 pm
  • 1 hour 2 minutes
    136: Clank!
    This week the Board Game Bros Cover Clank!: A Deck-building Adventure. Listen for Jeff and Matt's 3 strategies for winning and which they think is best, then stick around and listen as Matt reckons with deck-building design principles.
    14 November 2021, 8:06 pm
  • 56 minutes 41 seconds
    135: Fright
    This week the Board Game Bros discuss the party game withe the most scares-per-minute, Fright. Listen for their thoughts on how to be a good ghost, if and when you should scare yourself, and a design discussion on the necessity of fancy components. Thanks to SolidRoots games for sending us the game for this review!
    13 October 2021, 6:39 pm
  • 1 hour 6 minutes
    134: Fluxx & Chrononauts
    This week its another double feature! Matt and Jeff discuss Looney Labs' very own Fluxx and Chrononauts. Listen for the Board Game Bros' thoughts on a classic, a discussion on feels-bad mechanics, and the importance of a good theme.
    23 September 2021, 6:40 pm
  • 1 hour 10 minutes
    133: Century Spice Road & Eastern Wonders
    This week the Board Game Bros are serving up a double feature with a discussion on Century: Spice Road and Century: Eastern Wonders. Learn about the similarities and differences between parts one and two of the Century trilogy, then stick around for a discussion on designing sequels that combine with their prequels.
    2 September 2021, 1:07 am
  • 1 hour 6 minutes
    132: The Palace of Mad King Ludwig
    This week the Board Game Bros discuss the tile-placement board game The Palace of Mad King Ludwig. Listen for tips on how to score points and race the rising tide of the moat, then stick around for a discussion on rules comprehension.
    16 August 2021, 6:37 pm
  • 1 hour 1 minute
    131: Everdell
    This week the Board Game Bros discuss the woodland worker-placement game Everdell. Learn strategies for maximizing actions and points, then stick around to hear Jeff and Matt's thoughts on how this game combines mechanical inspiration to great effect.
    20 July 2021, 5:37 pm
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