A weekly podcast for Dungeon Masters, bringing you content for your game. Each episode is something you can bring to your players, from a single magical item all the way up to a whole city.
Chasing down their attackers, adventure awaits!
People
Drewel - Leader of The Jarron
Trewinter - De facto captain of the slaves
Music from https://filmmusic.io “Virtutes Instrumenti” by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Finally, some combat!
Hex Map
Level 1 Table
Level 3 Table
Level 6 Table
Level 10 Table
Places
The Broken Seas
-- Pell
-- Northwatch
The Elven Lands
Westrun Kingdoms
People
Captain Jidda
Heim - First Mate
Clarence - Navigator
Y'Konn - Quartermaster
Bones - Doctor
Axelfroth - Chef
Albher - Lookout
Big Sass - Cabin Girl
Misc
The Guild Of Gond
The Westrun Army
The Blackshaw Players
Please Follow Us On Twitter
Please Support Us On Patreon
Music from https://filmmusic.io
"Virtutes Instrumenti" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Welcome to the show notes of the first proper episode of season 2 of Loremasters! I'm going to use these notes to help list off some places and people mentioned in this episode, to help DMs running this campaign.
Places
The Broken Seas
-- Pell
-- Long Shanty
The Elven Lands
Westrun Kingdoms
Rabbad
Illwind
Jukka
People
T'kallak - The Primordial Titan beneath The Broken Sea
Nika - Leader Of The Blackened Bones
The Endless - Immortal Ruler Of Rabbad
The Zenir Family
Ariana - The Sea Witch
Please Follow Us On Twitter
Please Support Us On Patreon
Music from https://filmmusic.io
"Virtutes Instrumenti" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
3...is the magic number...yes it is...the magic number...
Guest Voices:
Sleypy from The Redacted Files
Steven from Pathforged Podcast
A quiver of arrows, as reliable as rolling a dice...
Suggested Table
1 - The arrow explodes in a shower of water, extinguishing all fires in a 5ft radius
2 - The arrow explodes in a burst of fire, dealing d8 fire damage to any creature in a 10ft radius
3 - The arrow transforms into a swirling tangle of ropes, restraining the creature, with a DC10 dexterity check to escape
4 - The arrow covers the creature in a thick tar like substancem halving their movement and giving them disadvantage on all their rolls.
5 - The arrow explodes in a burst of bright light, dispelling all darkness, including magical kinds
6 - The arrow transforms into a stream of acid, dealing d10 damage to the creature and d6 for all adjacent creatures
7 - The arrow is silvered, ignoring any magical resistances and deals d8 dmg
8 - The arrow increases in speed, passing directly through the first creature and can hit up to 3 targets in a direct line behind it. The first creatue takes d10 dmg, the second d8, the third d6 and the last d4. Additional roll to hit are not required.
9 - The arrow casts the Charm Person spell on the target, they do not get to roll with advantage.
10 - The arrow leaves a trail in the air, dealing d8 dmg and granting adv on all future rolls
POP POP MOO
Gold or Work? Only two ways down the river...
Thanks to our guest voices this week:
Yubi from The Mortal Path as Gilli
Rich from Descent in Midnight as The Guard
An simple glass globe of black liquid....
In a small room behind a tanner, is a dwarf who will buy and sell anything...
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Support Us!: Patreon
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Huge thanks this week to our guest stars:
Megan from The Redacted Files
Ray from Tails From The Dark Dragons Inn