The weekly podcast that helps you fight your creative battles!
In this episode of The War with Art, we welcome painter Eric J. Drummond — a figurative artist trained in classical realism at the Florence Academy of Art.
Eric builds his work slowly and deliberately, committed to beauty, discipline, and craft in a culture that often rewards speed and noise. He also happens to be the teacher of our own co-host, Eric Vedder — which makes this conversation personal as well as philosophical.
We talk about what it actually looks like to begin a day in the studio — the rituals, the warmups, the sharpening of pencils and clearing of distractions — and why starting is often the hardest part of any creative practice.
From there, the conversation moves into deeper territory:
Eric reflects on his time studying in Florence, the insecurity of leaving that world behind, and a pivotal piece of advice he received: your weaknesses will become your strengths.
We explore what that means across disciplines — painting, music, writing — and why the very flaws you try to correct may be the thing that makes your work singular.
This is Part 1 of a three-part conversation.
Stay tuned for Part 2.
Timestamps
00:09 — Introducing Eric J. Drummond
02:05 — What starting a studio day really looks like
03:09 — The hardest part: beginning
04:25 — Blocking in, bravery, and not getting precious
06:11 — Writing equivalents and creative rituals
08:54 — The sacred side of routine and warming up
12:28 — Discipline, the gym, and incremental growth
14:59 — Classical realism and the tension of rules
17:08 — “Your weaknesses will become your strengths”
18:43 — Flaws as style: Tolkien, Pontormo, and vulnerability
21:53 — Control, improvisation, and creative fear
25:23 — Tradition vs pushing the needle forward
27:04 — Moving beyond imitation
In this episode of The War with Art, we try something new: a random show.
After wrapping another recording, the conversation kept going — bouncing between ideas about deadlines, perfection, collaboration, and the strange emotional slog that shows up near the finish line of creative work. So we hit record and followed the thread.
Eric, George, and Sheldon unpack why “done is better than perfect” keeps resurfacing across art history, why exhaustion isn’t a useful metric for finishing, and how deadlines, editors, producers, and collaborators can act as creative unlocks rather than constraints.
We talk about the difference between feedback that’s cheap and feedback that has skin in the game, why collaboration can push work past your own internal ceiling, and how letting someone else into the process can move a project closer to its truest version — not just its fastest ending.
This is a loose, honest conversation about finishing things, trusting the right people, and carrying the work across the finish line even when you’re tired of looking at it.
If you’ve got a topic you’d like us to pull next — or a question you’re wrestling with in your own creative practice — let us know.
Timestamps
00:10 — A “random show” and why we’re trying it
01:27 — Done vs perfect (and why it never goes away)
02:19 — Deadlines, pressure, and forcing the release
03:44 — Why “perfect” is the wrong word
04:42 — Litmus tests: how do you know when something’s done?
06:21 — Being tired vs being finished
07:45 — The emotional slog near the finish line
10:48 — Live service vs print: the pressure of permanence
13:00 — Producers, editors, and creative unlocks
16:05 — Collaboration as an unlock, not a compromise
20:09 — Creative soulmates and shared momentum
25:00 — Trust, feedback, and getting closer to “good enough”
28:31 — Inviting audience topics + closing thoughts
In this episode of The War with Art, we pull another card from Brian Eno and Peter Schmidt’s Oblique Strategies deck and get a prompt that hits uncomfortably close: “Bridges — build — burn.”
From modular synth patches you create and then tear down, to monks spending days on intricate work only to wipe it clean, we talk about why building and burning is baked into the creative process. Sometimes you have to strip a piece back to its core idea. Sometimes you have to scare yourself a little. And sometimes you have to let go of what you’ve already built... even when sunk cost is screaming at you to keep it.
The guys also explore the deeper version: making something can be a bridge between who you are now and who you become after you’ve finished — and once you cross, you don’t really get to go back.
If you’ve got your own interpretation of the card, drop a comment as we’d love to hear it.
“Maybe you need to burn the bridge in order to make it not easy — and then rebuild something new.”
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Referenced in this episode:
In this episode of The War with Art, we talk about the inner critic — that voice that shows up right when the work starts to matter.
Eric, George, and Sheldon dig into what it actually says and why it can sometimes be useful, but also how easily it can tip into full imposter syndrome. We also get into the difference between "done" and "perfect," why art is something you surrender rather than perfect, and that strange thing that happens when you've listened to your own work so many times that you can't tell if it's genuinely bad or if you're just sick of hearing it.
If you’ve got your own way of dealing with the inner critic, drop a comment — we’d love to hear it.
“If it were easy to make, there’d be no point in making it.”
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Referenced in this episode:
Pulling a random card from The Deck of Oblique Strategies, the guys discuss...
The guys talk about what they've learned over the past few months.
Thinking about the future means reflecting on past mistakes. What would you do differently? The WWA explores.
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George, Eric and Sheldon talk about all the effort and how that can turn to exhaustion.
Sheldon, George, and Eric sit down to talk about the vast landmine overthinking your art.
George and Eric discuss life and death as a creative.