- 54 minutes 35 seconds165: Creative Pros React to Apple's WWDC26 Keynote
Recorded at Apple Park with Adam Lisagor, this conversation gets into what stood out from WWDC26 beyond just the feature list. It covers the looser, more human feel of this year’s keynote, what it’s like shooting in Apple Immersive Video, and why Apple’s new Photos tools feel both exciting and a little uncomfortable. Spatial Recompose, Expand, and Cleanup open up a bigger discussion about AI, photography, memory, and how much a photo can change before it stops feeling real. The conversation also touches on the “Snow Leopard” vibe of the release, and why vibe coding might really matter for creative work.
Special Guest: Adam Lisagor.
13 June 2026, 6:00 am - 35 minutes 47 seconds164: Apple Explains Spatial Reframing
Apple’s latest Photos app updates bring a new level of AI powered editing directly into the iPhone experience, including tools for spatial reframing, extending the edges of an image, and removing more complex distractions with Cleanup. In this interview, Apple’s camera team explains how these features use depth estimation, Gaussian splatting, private cloud compute, and new image models to make advanced edits feel simple while still preserving the original photo as much as possible. The conversation also covers Apple’s approach to privacy, its collaboration with Google on model foundations, and the use of metadata and SynthID watermarking to identify AI generated edits.
12 June 2026, 2:00 pm - 31 minutes 39 seconds163: The Great Frame Rate Debate
Frame rates are one of those video settings that can seem more complicated than they need to be, partly because different creative worlds use them differently. Movies are still usually associated with 24fps, which comes from the history of film and the minimum frame rate needed to create convincing motion without wasting film stock. Over time, that look also became tied to narrative filmmaking, because we are used to seeing scripted stories presented that way.
For online video, 30fps often makes practical sense, especially when the goal is to clearly show real products, screens, interfaces, or everyday motion. It can feel a little more direct and realistic than 24fps without going all the way into the very smooth look of 60fps. For YouTube, social platforms, tutorials, tech videos, and other reality-based content, 30fps can be a very sensible choice.
60fps has real uses too, but it is not automatically better. It can be useful for sports, gaming, home videos, fast-moving kids, travel moments, or anything that might need to be slowed down later. The tradeoff is that it usually creates larger files, needs more light, and has less motion blur, which changes the feeling of the footage. In lower light, that can mean more noise or heavier noise reduction, especially on phones.
Higher frame rates are mainly useful for slow motion, but they also come with technical considerations. In regions with 50Hz lighting, 100fps may be a better choice than 120fps to avoid flicker. PAL, NTSC, and odd frame rates like 23.98 and 29.97 can still matter in certain workflows, especially when mixing cameras, timelines, and audio. There is no single correct frame rate for everything. Each one has a purpose, and it helps to understand what you are gaining and giving up when you choose it.
28 May 2026, 6:00 pm - 36 minutes 48 seconds162: Holding wireless mics is dumb
The real reason influencers hold their mics like that
21 May 2026, 2:00 pm - 1 hour 1 minute161: Ranking EDC Cameras, with David Imel
We're joined by special guest David Imel to rank and debate the most popular compact and everyday carry cameras, including the Fujifilm X100VI, Ricoh GR series, Leica Q3, Sigma BF, Lumix S9, OM-3, Osmo Pocket, and more. They break down which cameras genuinely deserve the hype, which are overrated, and why compact cameras have become one of the biggest trends in photography and filmmaking again.
Special Guest: David Imel.
14 May 2026, 3:00 pm - 47 minutes 9 seconds160: AI for Creators: Tier List
AI is everywhere right now and so is the hype, so we built a tier list of AI use cases for creators.
7 May 2026, 2:15 pm - 36 minutes 43 seconds159: Mastering iPhone Camera Settings
Breaking down when and why to actually use ProRes, Apple Log, and Pro Raw on iPhone for professional photos and videos
30 April 2026, 3:00 pm - 40 minutes158: Can You Be Creative AND Get Paid?
Building a creative career, from early experimentation and portfolio strategy to balancing client work and maintaining long-term creative freedom.
Tyler's presets and LUTs http://stalman.com/shop
David's thumbnail training https://thumbnailacademy.com/23 April 2026, 9:00 pm - 33 minutes 45 seconds157: Lumix S1 II: The Best Most Slept on Camera
A closer look at the Lumix S1 II as a primary hybrid camera. What it gets right, including stabilization, open gate, resolution, and overall usability, plus how it fits into a modern workflow with features like ARRI Log C and 32-bit float audio. Also breaking down where it still falls short, how it compares to Sony and Canon, and whether it actually delivers on being a “complete” camera.
16 April 2026, 8:00 am - 31 minutes 15 seconds156: Google Reveals How Creators Will Prove Their Work Is Real
A conversation with Google’s C2PA and Pixel Camera leads explaining how content credentials work as a “digital passport” for media, tracking how images, video, and audio are created and edited. How this system could become a standard for verifying authenticity in an AI-driven world, what it looks like in real products today, and why widespread adoption across cameras, apps, and platforms is critical. 
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8 April 2026, 5:00 pm - 28 minutes 52 seconds155: Must learn apps for a creative career
Which apps actually matter for creative professionals?
1 April 2026, 3:00 pm - More Episodes? Get the App