Hestur suggests a meeting with some of the trickier inhabitants of Bellum in order to get to the Vortex quicker. Lafian trades in memorabilia, Rhal doesn't want to take his medicine, Squash tries to mend the unmendable and Zaltanna meets another heart linked couple. Is this risky plan worth the time loss if it goes wrong? I guess we're about to find out...
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The protectors must set traps for anyone who may be looking to interfere with their goals. Tawree accepts an agreement, Notch throws stones, and Alix has no bones? I guess we are about to find out...
Special Thanks to Kc Wayland (https://linktr.ee/waylandproductions) for joining us in this episode!
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Leaving the cave, the heroes find a mess they need to sort out, and people that they need to check on. Lafian heals an "ally?", Rhal worries about Aema, Squash expends his magical energies and Zaltanna confirms a bad feeling - how bad is that feeling about Dammaz? I guess we're about to find out...
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Coming face to face with a dead familiar face, the team rally for Rhal in order to get what he needs. Balance is encouraging, Rhal gets a bag filled with horror, Squash urges moving on and Zaltanna gets concerning news. Are they ready for the rest of the journey in Bellum? I guess we're about to find out...
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Now somewhere far from their prior explorations and far from any possible backup, the heroes have to survive a dangerous ordeal. Zaltanna hungers for souls, Squash has a new concern worth cursing over, Balance creates a sense of doubt, and Rhal begins an awkward but necessary conversation. Will this test be more than the group can handle? I guess we are about to find out...
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The voyagers have arrived somewhere strange. Suvi explores frightening options, Greff throws a punch, Kaz tries not to seem impressed, and Ivoris looks ahead for trouble. Will they find what they have traveled here for or will they only find trouble? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
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Moving forward towards their task, the heroes overcome the obstacles between them. Rhal is unaware of danger, Balance goes to scout ahead, Zaltanna offers to teach someone to fight, and Squash almost resorts to friendly fire. Are the travelers ready for the task ahead? I guess we are about to find out...
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It appears that the path ahead is not clear of obstacles the heroes must discover how to overcome. Zaltanna is set upon a task that triggers a moral conundrum, Rhal tries a scary prank, Balance is immune to scary pranks, and Squash displays a new magic trick. Will their magic and pranks be able to get the through the unknown obstacles? I guess we are about to find out...
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Continuing forward into the battlefield of the dead, the heroes try to get past whatever is between them and their tasks. Rhal says Hi, Balance discourages this, Squash pays the price, and Zaltanna gets the door. What obstacles do the adventurers have to face? I guess we are about to find out...
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Prince Killian and the Evil Sorcerer - https://www.theluckydie.com/bonus-world
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The Heroes take to Hestur's horses and head towards the ruins of a city. Squash is threatened, Zaltanna negotiates a peace talk, Balance gives a firey hug, and Rhal questions their host. What other inhabitants live in Red Rock City? I guess we are about to find out...
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Having found relative safety, the crew begin prepping for the task ahead. Squash has a rat problem, Zaltanna tries to help someone in need, Balance helps with negotiations, and Rhal sends a lookout for an old friend. Will the road ahead be made safe by the help they have received? I guess we are about to find out...
Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
Find us -
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Twitter: @TLDPod
[Arch - @Arch_DnD] [Casey - @childofginevra] [Eyþór - @Abyzzinn] [Neil - [email protected]] [Volonda - [email protected]]
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