We are Erik & Robert. Two guys from Portland Oregon who play and run Dungeons & Dragons.
This Episode we continue our Halloween Special: A D&D 5th edition monster vs monster tournament.
Robert and I will run through all the monsters in the 5th edition Monster Manual that fit a Halloween theme and seeing how they fair against each other.
For Challenge Rating 1/2 we pit Worg, Shadow, Sahuagin, and Barovian Witch against each other.
This Episode we start our Halloween Special: A D&D 5th edition monster vs monster tournament.
Robert and I will run through all the monsters in the 5th edition Monster Manual that fit a Halloween theme and seeing how they fair against each other.
It's a helpful review of the monster manual, and a good way to see your favorite Halloween themed monsters in action.
In Episode 16 of of this podcast we talked about the process of creating a Character's Backstory. But once you have that backstory, what do you do with it?
This episode we talk about how backstories are integrated into game play. We discuss the differences between writing an elaborate backstory or creating a simple character concept. Halfway though this episode we inadvertently develop a new backstory generation technique. We discuss that and more, this week on Dungeons & Tangents
Sometimes, when the mics are on, we start talking about some odd things.
And sometimes those odd things are worth sharing with our listeners.
This episode started as a couple of off hand comments from Ben. What resulted was a very dark conversation about the horrors of Universe that Surrounds Pokemon.
Follow us down a Massive Tangent, this week on Dungeons & Tangents
Role-playing games have had a difficult time getting along with religion, and specifically American Christians.
From the start, there was a disconnect between them.
Sadly, misunderstandings in the early 80's started a feud that continues to this day.
It's a difficult and sensitive subject, but we will discuss that and more, this week on Dungeons & Tangents.
The term "Murder Hobo" is a recently popularized term. It is, however, a surprisingly accurate description of the tendency for some D&D players to use killing as their primary problem solving tool.
Is it a result of video game culture? Antagonistic DMs? Or maybe it's just the nature of playing D&D?
We'll discuss how players become Murder Hobos, this week on Dungeons & Tangents.
There have been loopholes in nearly every editions of D&D. Those loopholes are often the target of "Munchkins", or players who will exploit any and every advantage in a rule-set.
Obviously, the DM has the ultimate authority to allow such exploitation, but these cracks in the rules can still cause headaches.
We'll walk through a series of examples and discuss the implications of Munchkin Mechanics, this week on Dungeons & Tangents
Dungeons & Dragons was first published in 1974. But the game has changed a lot in the last 4 decades. There have been 8 official versions released in that time. Some with small, incremental changes. Some that fundamentally transformed the feel and mechanics of the game.
We discuss what we know about each version, what makes them different, and how and why the game changed this week on Dungeons & Tangents.
We all have friends, family and coworkers who've never played a role-playing game.
Plenty of them just aren't interested. And that's okay. But when you have the opportunity to introduce new players, how do you do so in a way that has them coming back for more? We discuss this and more, this week on Dungeons & Tangents.
If a player wants to write the back-story for their character's home village. That's cool, right?
If, during session 0, they suggest that the world you're about to play in should have no magic at all. Is that cool?
What if they recommend that the villain of your campaign should be seeking revenge on another Player's Character?
Players and DMs are always working together to tell a collaborative story, but it CAN be unclear where the line between DM agency and Player Agency should be drawn. We discuss this and more, this week on Dungeons & Tangents.
This episode is all about the first two years of the existence of TSR, the company that Gary and Don created to publish D&D.