Join us in our weekly reviews of White Wolf releases over the last 25 years. Bob, Brennan, Chris, Mike, and Nick review the Classic World of Darkness books for White Wolf Publishing's games, Vampire: the Masquerade, Werewolf: the Apocalypse, and Wraith...
Author: Matthew McFarland
What happens when the defenders of Gaia stop trying to save humanity?
In this episode, we dive into Tribebook: Red Talons Revised for Werewolf: The Apocalypse—a tribe that refuses to see the world through human eyes. The Red Talons are lupus-born Garou, wolves first and foremost, and their instincts shape everything they believe about the dying world around them.
we’re diving into the Tradition of Domain — that sacred little line of text that has started more undead arguments than spilled vitae.
As always, bring a grain of salt, a working sense of humor, and the maturity to disagree without flipping the Elysium table. Take what resonates, question what doesn’t, look it up if you must, and then walk away ready to apply it at your table with confidence.
enjoy the show!
We talk Prestation from the Dark Ages to modern nights. Very casual.
I use “monarch” a bit. I mean upstream power, not vampire kings.
It’s about debt, pressure, and why Princes are never free.
I also use humor throughout the pod. Unfiltered and from the hip. Facts are loose and the goal is to give an opinion. Enjoy!
Author: Sean Riley
We are enjoying tangent conversation until : "19:18" where the discussion/review starts.
This episode was meant to be fun, relaxed, and conversational rather than a full, detailed content review. We stepped a bit outside our usual format and leaned into opinion, reflection, and discussion. If you’re looking for deep research or an in-depth breakdown of tribal camps and gifts, this episode isn’t focused on that side of the material. Instead, we wanted to explore ideas, impressions, and long-term perspectives.
As always, thank you for listening, and we hope you enjoy the conversation.
"Get of Fenris fears losing the love of life, and worse, dying uselessly."
Authors: Bjørn T. Bøe and Chris Campbell.
Buy. This. Tribe Book.
Authors: Forrest B. Marchi neon and Adam Tinworth.
"...But all was not fair on the Emerald Isle. We were no
strangers to the Wyrm's taint, but here we encountered
a sea-borne race beyond anything we had yet met."
Writers: Emily Cambias, Freja Gyldenstrøm, and Chris Jones with Kenneth Hite,
SØren Aske Hjorth, Karim Muammar, Juhana Pettersson, and Kevin Schluter
"Vampire: The Masquerade is a horror game and
this is a book about how to make your chronicle into
the disquieting, terror-infused horror experience you
want it to be. "
REF: A Dark Song
NOTE: Worms, Germany does exist and I clearly was unaware of that until AFTER I mentioned that Abraham Worms sounded like a cool warlock name instead of it meaning Abraham of Worms. :)
Author: Jim Comer with Chad Ibrogno
Research: Neal and Steph Jesse
Note: The Camps are mentioned in this book but written as a past tense. A powerful tribal elder , Truesilverheels, called for an end of camps to unify the tribe. They discuss that and what the camps were. I felt to note this here as Mike and I read that as the canon is stepping away from camps. As ever, your read, your opinion but you have ours and in the podcast we talk as if they were written out.
"We had heard stories of Zhyzhak, the Destroyer, the Chosen Child of
the Wyrm, the mightiest of the Black Spiral Dancers. Her black scourge
could tear the flesh off the most powerful of the ahroun dedicated to
Gaia. Her enemies would fall before the very mention of her name. She
walked the Spiral, the Black Labyrinth, and emerged favored by the Wyrm
as no one before or since."
--"Low-Growl"
Authors: Jose Garcia, Søren Aske Hjorth, Emi Maeda, Mike Pohjola, Juhana Pettersson, Chris Jones, and Edin Šumar with Kevin Schluter and Ben Heisler
Everyone’s saying the Masquerade can’t survive smartphones, AI, or facial recognition. But what if that’s just mortal arrogance talking? In this episode, we break down why vampire society is still untouchable—and how Kindred adapt, evolve, and manipulate modern tech better than most humans ever will.
Book of the City Contains:
A detailed look at the hidden spirit nature of cities
• New urban threats for use in any chronicle
• New Gifts, rites, totems and fetishes to help survive the urban war
This is a review about opinions on this book.
Authors:
James Comer, Rick Jones, James Kiley &
Ellen Kiley. Werewolf and the World of Darkness
created by Mark Rein•Hagen