State of the Arc Podcast

Resonant Arc

Our podcast breaks down the techniques of great s…

  • 2 hours 42 minutes
    The Heartbreaking Ending of Expedition 33 [Ep.9] | State Of The Arc Podcast
    We finally make the choice. Which one, you ask? The right one, of course! Join us as we have a discussion with Dude McGuy and Keith Comito from www.lifespan.io . Thanks for watching, and don't forget to support us on Patreon~ https://www.patreon.com/resonantarc **We’re Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc
    8 April 2026, 12:00 am
  • 1 hour 13 minutes
    Breaking Down The Music Of Final Fantasy Tactics | State of the Arc Podcast
    Final Fantasy Tactics doesn’t sound like a typical Final Fantasy game. That’s exactly why it works. In this episode, we break down the soundtrack of Final Fantasy Tactics, composed by Hitoshi Sakimoto and Masaharu Iwata, and explore how its music reinforces the game’s darker tone, political narrative, and tactical gameplay. Instead of upbeat, heroic themes, Tactics leans into restraint; using repetition, pacing, and shifting musical movements to subtly influence how you think and play. From battle themes that manage player urgency, to leitmotifs that mirror character relationships, this is a soundtrack designed with purpose at every level. We also dive into: * Why Sakimoto’s original “Final Fantasy-style” music was rejected * How Yasumi Matsuno shaped the sound of the game * The role of leitmotif in storytelling (Alma, Delita, and beyond) * Why Tactics’ battle music never gets tiring—even after dozens of encounters * How the soundtrack blurs the line between game music and film scoring This is part of our ongoing “The Music of Final Fantasy” series. #FinalFantasy #FinalFantasyTactics #HitoshiSakimoto #VideoGameMusic #gameanalysis Hitoshi Sakimoto Concert Details: https://www.fairfield.co.uk/events/lmp-the-colours-of-harmony-2026 Timecodes: 1. Intro (0:00) 2. Hear FFT's Soundtrack Live In Concert! (0:45) 3. Background On How The Soundtrack Was Composed (3:46) 4. Breakdown Of Individual Songs/Tracks (16:18)
    6 April 2026, 11:00 am
  • 1 hour 46 minutes
    The Mask Begins To Slip | Expedition 33 [Ep.8] | State Of The Arc Podcast
    We play Act 3 in this episode, and stop JUST SHORT of the ending and the return to Lumiere. That being said, we talk about end of game spoilers here. SPOILERS, BEWARE! Clair Obscur: Expedition 33 is such a blast to play! Thanks for watching, and don't forget to support us on Patreon~ https://www.patreon.com/resonantarc **We’re Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc
    1 April 2026, 12:00 am
  • 2 hours 11 minutes
    What Really Happened To Final Fantasy vs XIII? | State of the Arc Podcast
    Final Fantasy XV didn’t just have a troubled development; it was built on a foundation that would never work. Square Enix created Crystal Tools for Final Fantasy XIII, a highly linear game… and then tried to use that same technology to build an open-world project in Versus XIII. What followed was nearly a decade of delays, engine rewrites, and constant restructuring, until the original vision collapsed into something else entirely. In this episode, we break down how management decisions, engine limitations, and shifting priorities turned one of the most anticipated Final Fantasy games into one of its most infamous development cycles. Featuring insights from @TheNightSkyPrince, watch his video here: https://www.youtube.com/watch?v=bGKS0q7wl08 Info about the Hitoshi Sakimoto concert in London: https://www.fairfield.co.uk/events/lmp-the-colours-of-harmony-2026
    26 March 2026, 2:38 pm
  • 25 minutes 15 seconds
    Monster Hunter Stories 3 Is Way Better Than I Expected | State Of The Arc Podcast
    Monster Hunter Stories 3 surprised us! What looked at first like a smaller Monster Hunter spinoff turned out to be one of the most engaging JRPG experiences we’ve had so far this year. From its layered turn-based combat to its monster ecology systems and mythic symbolism embedded in its world, there is far more going on here than we anticipated. In this video, we break down why Monster Hunter Stories 3 works, what makes its combat so satisfying, and why its world and story feel deeper than they first appear. This discussion stays mostly spoiler-light and focuses on the game’s opening regions and core systems. If you’ve played it, let us know what you think. #MonsterHunterStories3 #JRPG #MonsterHunter #GameReview #Capcom Time Codes: 1. Intro (0:00) 2. Background On The Monster Hunter Series (1:20) 3. Story And Symbolism (3:25) 4. Gameplay (12:13) 5. Conclusions (22:25)
    19 March 2026, 11:00 am
  • 1 hour 13 minutes
    Do JRPG's Do Faith Better Than Church? | State of the Arc Podcast
    For those interested in attending the Sakimoto concert in London, you can learn more and buy tickets here: https://www.fairfield.co.uk/events/lmp-the-colours-of-harmony-2026 What do many JRPG's understand about faith that churches often miss? Here are the ways that JRPGs preach faith more effectively (especially for young people) than churches. This is one where Mike and Casen find common ground amidst general disagreement on the topic. Come to see the riveting conclusion of this important discussion! Time Codes: 1. Intro (0:00) 2. Come Meet Me At The Hitoshi Sakimoto Concert! (0:52) 3. Today's Main Topic (2:50) Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
    10 March 2026, 12:00 am
  • 48 minutes 40 seconds
    Chrono Triggered: Remake or Mistake? | State of the Arc Podcast
    If Chrono Trigger doesn't need a remake, is there any value in remaking it anyways? What if it does need a remake? Does a remake of Chrono Trigger have anything to offer newer audiences? Or is the whole "new audiences" shtick a gimmick to turn all our conversations about a beloved game into discussions on the merits and demerits of the remake itself (as has happened to many other games that are reintroduced in this manner). Or should these studios stop trying to rewrite the past and get back to making new games? In this episode, we discuss how a remake could impact future generations, for better or for worse. There is the possibility that a remake of Chrono Trigger will have much to offer even older fans of the original game. Here's the straw poll for voting on which remake to cover first: https://strawpoll.com/Dwyo3MDM0yA Time Codes: 1. Intro (0:00) 2. Chrono Trigger Remake (1:06) Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
    3 March 2026, 12:00 am
  • 2 hours 13 minutes
    You’re Doing Game Criticism Wrong, And It’s Destroying Your Life | State of the Arc Podcast
    The way you critique games says far more about your thinking, your communication, and even your relationships than you might realize. In this episode, we break down what good criticism actually looks like, why so many people approach it the wrong way, and how learning to critique art properly can genuinely improve your life. From heated online debates to everyday conversations, the skills behind thoughtful criticism are the same skills that help you communicate clearly, avoid pointless arguments, and build healthier relationships. We explore: How to critique games (and any art) without falling into bad‑faith arguments Why people confuse emotional reactions with actual analysis The difference between “I didn’t like it” and “It’s bad” How poor critique habits spill into your real life How better critical thinking makes you a better partner, friend, and creator Why learning to argue well is a life skill, not just a gaming skill How to approach art with curiosity instead of defensiveness Why improving your critique skills helps you understand yourself If you’ve ever wondered why game discussions get so heated, or how to break out of the cycle of bad takes, misunderstandings, and unproductive arguments, this episode gives you the tools to level up your thinking in games and in life. Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
    23 February 2026, 12:00 am
  • 1 hour 3 minutes
    I Waited 30 Years For This Gaming Experience | State of the Arc Podcast
    I always felt like I was born in the wrong time. I grew up on science fiction-- Star Trek, Star Gate, Star Wars--but I knew I would never live in a world where I could actually sit in the cockpit of a spaceship and travel to other planets. Now I've come as close as I ever will! After finally diving into VR, with games like No Man’s Sky, Elite Dangerous, Resident Evil 4, and Half-Life: Alyx, I had a moment that genuinely surprised me. It felt like the fulfillment of something I’d been waiting for since I was a kid. In this episode of State of the Arc, we talk about: -Why VR feels fundamentally different from traditional gaming -The immersion factor that’s hard to explain unless you’ve tried it -The recent Meta layoffs and what they might mean for the future of VR -The real barriers to entry (cost, motion sickness, comfort, and adoption) -Whether VR is a gimmick or the future If you’ve ever wondered whether VR is worth it or if it’s just hype, this is our honest experience after finally putting the headset on. Time Codes: 01. Intro (0:00) 02. Is The Future Of VR In Trouble? (3:20) 03. Barriers To Entry & What I Wanted From VR (12:34) 04. The Moment I Was Convinced VR Is Dope AF (22:16) 05. Using Glasses & Accessories Cost (28:46) 06. Do You Have To Upgrade Headsets To Play New Games? (32:49) 07. Any JRPGs In VR? (37:24) 08. Half-Life: Alyx Is An Absolute Must Play (41:28) 09. Casen's Unique Problems In VR (48:00) 10. Some of Hat's Favorite VR Games (50:58) 11. You Can Play With A Traditional Controller As Well As Flat Screen Games (56:13)
    16 February 2026, 12:00 am
  • 1 hour 33 minutes
    Is VR Dead? W/ Keith Comito | State of the Arc Podcast
    Meta cut several studios and fired over a thousand people who were working on Virtual Reality and now we're wondering if VR will EVER catch on. What are the biggest obstacles to VR finally catching on, or will it just never be something the majority of people feel comfortable with? Join us and Keith Comito of Lifespan.io to discuss THE FUTURE. Thanks for watching and support us on Patreon if you like what we do! https://www.patreon.com/resonantarc **We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ 01. Intro (0:00) 02. Is VR In Trouble? (1:15) 03. Is The Gaming Industry In Trouble? (33:07) Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
    9 February 2026, 12:00 am
  • 1 hour 17 minutes
    FF7R Director Pissed Off The Internet... AGAIN! | State of the Arc Podcast
    Another week, another quote from a Final Fantasy developer that made people on X mad. We give our take on what Hamaguchi actually said, then take a look at an AI-slop Zelda trailer and talk about Dragon Quest's 40th anniversary! Time Codes 01. Intro (0:00) 02. FF7R Director Made The Internet Mad Again (1:11) 03. AI Slop Zelda Trailer (24:16) 04. Dragon Quest 40th Anniversary (1:01:20)
    2 February 2026, 12:00 am
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