I Thought I Was Done With Kingdom Hearts... Until I Saw The Newest Trailer For Kingdom Hearts IV
Kingdom Hearts IV is coming out next year and the new trailer is FIRE. We thought we were done with the series, and now our collective curiosities are peaked! Joining us today is Best Guy Ever @BestGuyEver ! https://www.youtube.com/@BestGuyEver/videos , and his podcast https://www.youtube.com/@InternetGeniusShow .
**Listen on Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
**Listen on Soundcloud**: https://soundcloud.com/resonantarc
**Listen on iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
**Listen on Pocket Cast**: http://pca.st/NJsJ
Discord Link: https://discord.gg/RFMF6gpHr
Patreon Page: https://www.patreon.com/resonantarc
Twitter: https://twitter.com/resonantarc
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Instagram: https://www.instagram.com/resonantarc
25 September 2026, 12:00 am
51 minutes 7 seconds
Something Is OFF With The Ocarina of Time Remake | Nintendo Direct Reactions
Nintendo just gave us our best look yet at the Ocarina of Time remake, and while nearly everything about it appears remarkably faithful to the original, its new visual direction left us with a lot to talk about!
In this episode, Casen goes into the latest Nintendo Directs completely blind as we react to the Ocarina of Time remake, debate Link's redesigned appearance and the game's new art style, and ask how much a remake should preserve the original's visual identity. Then we jump into the rest of Nintendo's announcements, including Final Fantasy VII Revelation, Fire Emblem, Xenoblade Chronicles, Resident Evil, Metroid, Persona, Romancing SaGa, and several surprises we weren't expecting.
What did you think of the new look for Ocarina of Time? Is this exactly what you wanted from a remake, or has something been lost in translation?
Time Codes:
0:00 – Intro
1:27 – Zelda’s 40th Anniversary Direct
3:01 – Ocarina of Time Remake Reveal
9:25 – Our First Impressions
10:36 – Something About the Art Direction Feels Off
16:03 – What Happened to Link’s Face?
17:27 – Is Link’s New Design Too Busy?
24:01 – The Plastic / Porcelain Look
26:01 – Moving Away From the Original Art
29:13 – Was Puppet Theater an Influence?
30:58 – Why Art Direction Matters
35:27 – Final Fantasy VII Revelation & Crisis Core
36:11 – Star Fox
36:59 – Fire Emblem
38:07 – Pikmin & a Very Silent Hill-Looking Game
38:53 – Xenoblade Chronicles 3
39:33 – The Climbing Game
40:32 – Resident Evil Remakes
42:21 – The New Wii Sports?
43:34 – Metroid: Ravenous
44:53 – Eternal Anima
45:33 – Romancing SaGa 3
46:24 – Persona 4 & Persona 6
47:20 – Kirby Gets Weird
48:47 – Our Nintendo Direct Standouts
50:28 – Outro
Listen on Spotify: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
Listen on SoundCloud: https://soundcloud.com/resonantarc
Listen on iTunes: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
Listen on Pocket Casts: http://pca.st/NJsJ
Discord Link: https://discord.gg/RFMF6gpHr
Patreon Page: https://www.patreon.com/resonantarc
Twitter: https://twitter.com/resonantarc
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16 September 2026, 12:00 am
1 hour 22 minutes
FFVII Revelation Is Holding Back Its Wildest Moments | Gamescom 2026 Discussion
Gamescom 2026 brought a lot of news for upcoming RPGs. In today's episode, we break down the latest Final Fantasy VII Revelation trailer, including the expanded Weapon encounters, Vincent's new backstory, the Fits system, and the enormous challenge Square Enix faces in marketing the final chapter without spoiling some of the biggest moments in the original Final Fantasy VII.
We also dig into Persona 4 Revival and the controversy surrounding Atlus' approach to remakes, including whether "quality of life" improvements can fundamentally alter the design and spirit of the original games.
Then there's Terranigma. After more than 30 years, one of the greatest—and most inaccessible—SNES RPGs is finally being rereleased worldwide. We go through what we currently know about the new release, its vanilla and enhanced modes, the involvement of original staff, and the strange controversy surrounding the music used in its reveal trailer.
Plus: The Witcher 3 is somehow getting another major overhaul AND a new expansion; former Witcher developers are building their own RPG; and China's AAA game industry keeps producing graphically astounding-looking games.
What surprised you most from Gamescom?
#FinalFantasyVII #Terranigma #Persona4 #Gamescom #JRPG
Time Codes:
1. Intro (0:00)
2. Gamescom 2026 Reactions (1:49)
3. Final Fantasy VII Revelation (2:41)
4. Vincent's Expanded Backstory (8:20)
5. The New "Fits" Class System (14:32)
6. How Do You Market FFVII's Final Act? (15:52)
7. Nonlinear Paths & One Ending (17:54)
8. Persona 4 Revival (20:24)
9. Why Persona Remakes Are Controversial (25:17)
10. Does "Quality of Life" Change the Game? (31:39)
11. Is Persona Losing Its Original Art Direction? (35:18)
12. Could Persona Actually Look Like an Anime? (42:11)
13. Terranigma Is FINALLY Back (44:43)
14. What Exactly Is This Terranigma Rerelease? (49:26)
15. Vanilla vs. Enhanced Mode (54:00)
16. The Terranigma Music Controversy (58:07)
17. The Witcher 3 Is Getting ANOTHER Remaster (1:08:05)
18. A Brand-New Witcher 3 Expansion (1:10:27)
19. A New RPG From Former Witcher Developers (1:14:15)
20. China's AAA Games Are Getting Ridiculous (1:17:28)
21. What's Coming Next on Resonant Arc (1:20:45)
9 September 2026, 12:00 am
2 hours 13 minutes
Is Resident Evil Really The Perfect Remake? | The Remake Trials (Ep.2)
The 2002 remake of Resident Evil is often considered one of the greatest (and most faithful) video game remakes ever made. But is it really as faithful as its reputation suggests?
In this episode of The Remake Trials, we compare Resident Evil (1996) with Resident Evil (2002), explore the strange development history behind both games, examine how the remake transforms the original’s horror, discuss tank controls, Crimson Heads, Lisa Trevor, B-movie filmmaking, authorial intent, and the changing identity of Resident Evil. And at the end, we place REmake on our Remake Fidelity Matrix.
Is Resident Evil Remake still the gold standard for faithful remakes? Maybe, but it’s more complicated than we thought.
Time Codes:
(0:00) Intro
(1:31) The Remake Fidelity Matrix
(3:42) Welcome to The Remake Trials
(5:35) Was Resident Evil Supposed to Be Campy?
(11:41) The Strange Story Behind the Voice Acting
(13:06) Shinji Mikami on Horror and Comedy
(19:28) Resident Evil vs. The Evil Dead
(23:39) The Remake’s Biggest Change: Tone
(29:18) What Was Resident Evil Trying to Be?
(36:05) Was the Campiness Intentional?
(44:35) Why Capcom Wanted to Remake Resident Evil
(49:54) Who Owns a Work After It’s Released?
(58:23) Making Resident Evil “Scarier”
(1:04:08) B-Movie Horror vs. Gothic Horror
(1:15:54) Lisa Trevor Changes the Story
(1:18:42) How a Remake SHOULD Change Things
(1:23:14) Crimson Heads and Surprising Returning Players
(1:25:23) Why Tank Controls Actually Work
(1:29:36) Resident Evil’s Japanese Horror Connection
(1:33:30) The Three Types of Camp
(1:36:18) The Resident Evil Remake Paradox
(1:38:12) So How Faithful Is REmake?
(1:44:18) What Is the “Spirit” of a Work?
(1:51:12) Comparing the Gameplay
(1:56:25) How Resident Evil Changed as a Series
(1:59:29) The Lost Style of Classic Survival Horror
(2:03:19) The Death of B-Movies and Mid-Budget Games
(2:10:04) Final Verdict: The Fidelity Matrix
Sources For Further Reading:
Lynne Harris Interview: https://www.gamesradar.com/making-of-resident-evil-shinji-mikami-interview/?utm_source=chatgpt.com
Shinji Mikami Interview: https://www.gamesradar.com/making-of-resident-evil-shinji-mikami-interview/?utm_source=chatgpt.com
Kenichi Iwao Interview: https://www.crimson-head.com/interviews/kenichi-iwao-interview?utm_source=chatgpt.com
Original Developers Interview: https://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/?utm_source=chatgpt.com
Hiroyuki Kobayashi Interview: https://www.nintendoworldreport.com/news/7017/bexclusiveb-res-producer-speaks-out?utm_source=chatgpt.com
REmake Mikami/Kobayashi Interview: https://survivhor.biohazardfrance.net/morbidcreations/re_behind/int_remake/int_remake_1.htm?utm_source=chatgpt.com
2 September 2026, 12:00 am
3 hours 37 seconds
The Music of Final Fantasy XIV: A Realm Reborn (ft. Alex Moukala)
Final Fantasy XIV: A Realm Reborn had the impossible task of rebuilding a failed MMO, and its music had to help redefine what Final Fantasy XIV could be.
In this episode of The Music of Final Fantasy, we're joined by composer and musician @AlexMoukalaMusic to break down Masayoshi Soken's soundtrack for A Realm Reborn, how his background in sound design shaped his approach to composition, and what makes FFXIV's music different from the work of Nobuo Uematsu.
We discuss Soken's philosophy of prioritizing the player experience in writing, the surprising techniques behind some of the soundtrack's massive sounds, why certain vocals and instruments are deliberately filtered for long MMO encounters, and the countless ways A Realm Reborn weaves the musical history of Final Fantasy into something new.
We also talk about Uematsu's continuing influence on the series, the collaborative nature of FFXIV's enormous soundtrack, the importance of Yoshida's direction, and why Casen walked away convinced this may be one of the greatest video game soundtracks of the last 20 years.
And according to Alex… the best is still yet to come.
Thanks again to Alex Moukala for joining us! Check out his channel here: https://www.youtube.com/channel/UCEKRfoZ5t1VBdWfn9k6UgXw
Time Codes:
1. Intro (0:00)
2. Background on Masayoshi Soken and how the music of A Realm Reborn was made (5:46)
3. Breakdown of individual tracks from the OST (41:44)
26 August 2026, 12:00 am
2 hours 14 minutes
Xenogears' Ending Is Deeper Than We Thought (ft. Keith Comito)
In this episode, we're joined once again by Keith Comito to revisit the final scene of Xenogears! We examine what the confrontation between Fei and Krelian is really saying about human suffering, love, free will, and our desire to truly understand one another.
We also explore the Gnostic philosophy underlying Xenogears, the Wave Existence, the Path of Sephirot, the symbolism of Ouroboros, and the game's recurring image of the one-winged angels. More importantly, we ask whether Xenogears ultimately rejects the very Gnostic worldview it spends the entire game constructing.
Is Krelian right that human beings can never truly understand one another? Is perfect unity preferable to the pain and uncertainty of individual existence? Or is our imperfection and continued attempts to understand and love one another the very thing that makes human life meaningful?
Perhaps Xenogears' answer isn't that humanity will someday achieve perfect understanding, but that we keep trying, and that's where meaning is found.
20 August 2026, 3:32 pm
1 hour 41 minutes
The Most OVERHATED Games | State of the Arc Podcast
Hate may be more or less natural, but why all the overhate? We are going to surprise and maybe even enrage you with our most overhated picks, and then sooth you with our very overreasonable explanations. We discuss the games that have gotten the most hate, but that changed the trajectory of gaming for the worse. You don't have to love everything, or even like it. But joining the hate train ain't always the answer, and may cause more problems than you realize...
Time Codes:
1. Intro (0:00)
2. Honorable Mentions (2:50)
3. Skyward Sword (11:08)
4. Xenosaga Ep. II (26:09)
5. Final Fantasy XIII (36:28)
6. Final Fantasy VIII (44:09)
7. Final Fantasy X-2 (51:09)
8. Virtual Boy (1:04:00)
9. Metroid Other M (1:12:01)
10. Star Fox Zero (1:26:19)
11. FFVIIR Thoughts (1:36:14)
**Listen on Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
**Listen on Soundcloud**: https://soundcloud.com/resonantarc
**Listen on iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
**Listen on Pocket Cast**: http://pca.st/NJsJ
Discord Link: https://discord.gg/RFMF6gpHr
Patreon Page: https://www.patreon.com/resonantarc
Subscribestar: https://www.subscribestar.com/resonant-arc
Twitter: https://twitter.com/resonantarc
Facebook: https://www.facebook.com/resonantarc
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12 August 2026, 12:00 am
3 hours 42 minutes
Why We Keep Remaking The Odyssey After 3,000 Years | State of the Arc Podcast
Nearly 3,000 years after Homer’s epic was first told, The Odyssey remains one of the most influential and frequently retold stories ever created. Christopher Nolan’s new film has brought Odysseus back to the center of popular culture, but no single adaptation can explain why this story has survived for millennia.
In this episode, Mike and Casen explore the origins, structure, translations, and evolving legacy of The Odyssey. We examine how generations of writers and filmmakers have reinterpreted Homer; what different adaptations preserve, change, or misunderstand; and why Odysseus remains such a fascinating and difficult hero: clever, resilient, selfish, brutal, and relentlessly determined to return home.
From Homer, Chapman, Alexander Pope, and Emily Wilson to the 1997 miniseries, The Return, and Christopher Nolan’s adaptation, this is a conversation about the strange power of a story that has outlived civilizations, and why it will continue to be told for another 3,000 years.
Which version of The Odyssey first captured your imagination?
Time Codes:
1. Intro (0:00)
2. Casen Recites The Opening Lines Of The Poem In Greek (4:56)
3. Mike's Personal History With The Odyssey (11:17)
4. The Many Translations Of The Odyssey (27:04)
5. 7 Different Versions Of The Opening Lines: Which Should You Read? (50:44)
6. Summary Of The Original Story In The Poem (1:06:20)
7. The Screen Adaptations Of The Odyssey (1:23:26)
8. Ulysses 1954 (1:24:29)
9. L'Odissea 1968 (1:27:45)
10. The Odyssey 1997 (1:29:49)
11. The Return 2024 (1:55:42)
12. Christopher Nolan's The Odyssey 2026 (2:16:05)
6 August 2026, 5:43 pm
19 minutes 10 seconds
YouTube Doesn't Want You To See Our Podcast
UPDATE: Good news—the final copyright claim was released this morning, so the full Odyssey episode is now available. You can watch it here: https://youtu.be/whPLEd8W0NM
YouTube blocked our video! Unjustly! It should be cleared for release soon. Working on disputes behind the scenes. In the meantime, I wanted to update everyone on the Chrono Trigger analysis, extra Star Fox commentary, and more!
Time Codes:
1. What Happened To This Week's Episode? (0:00)
2. Update On The Chrono Trigger Analysis (3:03)
3. Follow Up On Our Star Fox Commentary (7:28)
4. Wrap Up (16:14)
5 August 2026, 2:46 pm
1 hour 49 minutes
Top 10 Best Final Fantasy Scenes
What are the greatest scenes in the history of Final Fantasy? In a series filled with some of the most memorable characters, worlds, and music, how can one possibly pick the 10 best? Today, we set out to do just that, definitively, once and for all!
Do you disagree with our list? It's okay to be wrong! Tell us your wrong opinions in the comments below!
Time Codes:
1. Intro (0:00)
2. Honorable Mentions (3:30)
3. Number 10 | Final Fantasy 1 (8:35)
4. Number 9 | Final Fantasy 10 (13:54)
5. Number 8 | Final Fantasy 4 (26:51)
6. Number 7 | Final Fantasy Tactics (32:17)
7. Number 6 | Final Fantasy 10 (40:00)
8. Number 5 | Final Fantasy 9 (45:44)
9. Number 4 | Final Fantasy 7 (57:14)
10. Number 3 | Final Fantasy 6 (1:05:35)
11. Number 2 | Final Fantasy 8 (1:17:07)
12. Number 1 | Final Fantasy 7 (1:34:53)
29 July 2026, 6:54 pm
1 hour 13 minutes
The Bizarre Final Fantasy Sequel No One Remembers | State of the Arc Podcast
Final Fantasy V got a sequel, but it's not the kind you'd expect.
Released as a four-part anime OVA in 1994, Final Fantasy: Legend of the Crystals takes place 200 years after the SNES game and follows a new cast of heroes trying to protect the elemental crystals. Despite its connection to Final Fantasy V, this OVA looks, sounds, and often feels detached from the game that inspired it.
In this episode, we explore the anime’s unusual production history, Hironobu Sakaguchi’s limited involvement, director Rintaro’s radically different artistic approach, the bizarre English localization, and whether this forgotten sequel captures any of the spirit of Final Fantasy at all.
Have you seen Legend of the Crystals? And does it deserve to be remembered—or was it forgotten for a reason?
V Jump Article Scans: https://animarchive.tumblr.com/post/176156122473/final-fantasy-legend-of-the-crystals-ova-4-page?ref=cinema-purgatorio.ghost.io