A humorous video podcast discussing any kind of CartoonSmart tutorials and more. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular)
In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.
Hosts: Justin Dike
 Subscribe to this Podcast on iTunesIn this first video tutorial using the ARKit and SceneKit template, we’ll remove the starting assets and build a simple box and ball scene. We will use Swift 4 to program the ball to have a physics body affected by gravity so it then drops onto the box, which has a static physics body. You’ll learn how to setup objects in the Scene Editor, then enumerate through the children in the scene to find those objects by name with Swift. We’ll also discuss some debug options, like seeing the world origin, physics bodies, and augmented reality feature points.
Hosts: Justin Dike
 Subscribe to this Podcast on iTunesIn this Adobe Animate basics video tutorial, we’ll discuss the selection and sub-selection tools, which are essential for manipulation vector points in the program (as well as selecting things). We’ll also cover some helpful preferences (like contact-sensitive selection) and some other beginner concepts.
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Subscribe to this Podcast on iTunesIn this second video we’ll ink and shade the clothing of the character we sketched in part 1.
Subscribers can continue watching Part 3 in this series here.
Subscribe to this Podcast on iTunesThe initial sketch of a comic book character illustration we’ll color and shade in future video tutorials. Recorded in real time.
Subscribe to this Podcast on iTunesA fun off-the-cuff video tutorial on how to draw using Procreate and (optionally) an iPad Pro. This lesson I’ll draw a comic book style male character in a typical “stare down” pose.  Recorded in real time (not a speed drawing).
Subscribe to this Podcast on iTunesFinally we’ll polish off the tutorial series by adding a resend button to the app. This way once a user has completed their masterpieces and saved them, all they’ll need to do on the intro screen is scroll to their previously saved image and hit resend.
Hosts: Justin Dike
 Subscribe to this Podcast on iTunesIn this Swift 3 video tutorial, we’ll make the picker columns / components respond more intuitively.
Hosts: Justin Dike
 Subscribe to this Podcast on iTunesIn this video we’ll add the secondary image to the image container.
Hosts: Justin Dike
 Subscribe to this Podcast on iTunesIn this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the conversation as an MSMessage.
Hosts: Justin Dike
 Subscribe to this Podcast on iTunesIn this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app
Hosts: Justin Dike
 Subscribe to this Podcast on iTunesYour feedback is valuable to us. Should you encounter any bugs, glitches, lack of functionality or other problems, please email us on [email protected] or join Moon.FM Telegram Group where you can talk directly to the dev team who are happy to answer any queries.