- 1 hour 2 minutesBiome and the Future of JavaScript Tooling
Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden.
Biome is an open source toolchain for web projects that brings formatting and linting together in a single fast, opinionated tool. It’s built in Rust and is designed to be a drop-in replacement for Prettier and ESLint, with sensible defaults, minimal configuration, and consistent behavior across the CLI and editor environments. Biome also introduces a module graph that enables cross-file analysis, and type-aware lint rules that don’t require the TypeScript compiler.
Emanuele Stoppa, known as Ema, is a Senior Systems Engineer at Cloudflare, a lead at Astro, and the creator and lead maintainer of Biome. In this episode, Ema joins Josh Goldberg to discuss the history of Biome, how linters and formatters work under the hood, what makes Biome’s architecture fundamentally different from the tools it replaces, and what’s coming next for the project and its community.
Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post Biome and the Future of JavaScript Tooling appeared first on Software Engineering Daily.
18 June 2026, 9:00 am - 46 minutes 18 secondsPreparing for Q-Day
Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration to algorithms designed to remain secure against quantum attacks.
Bas Westerbaan is a cryptography engineer at Cloudflare, where he leads the company’s efforts to migrate to post-quantum cryptography. In this episode, Bas joins Kevin Ball to discuss how quantum computers threaten public key cryptography, what post-quantum algorithms actually are and how they work, the timeline shifts that have made quantum readiness feel so urgent, and what software engineers need to do now to prepare their systems.
Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post Preparing for Q-Day appeared first on Software Engineering Daily.
16 June 2026, 9:00 am - 47 minutes 21 secondsDeveloping Multiplayer Games in Godot
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter.
Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game.
René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
11 June 2026, 9:00 am - 51 minutes 9 secondsSED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry.
In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo traffic following Google’s default switch to AI mode, and payroll platform Remote surpassing 300 million in ARR with flat headcount.
Gregor and Sean also dig into why consumer subscriptions don’t seem to correspond to actual costs, how enterprise is quietly subsidizing the AI economy, why the true moat has shifted from model quality to context management and agentic harness, and what the coming wave of token cost optimization might look like as companies start scrutinizing their AI bills.
Finally, they highlight standout threads from Hacker News including Doom running on a travel router touchscreen, a viral post asking whether AI productivity gains should translate to a day off, YouTube‘s move to automatically label AI-generated content, and SimCity 3000 running in 4K.
Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning appeared first on Software Engineering Daily.
9 June 2026, 9:00 am - 54 minutes 8 secondsWeb Native Game Development
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints including file size, browser compatibility, and the need to quickly capture and maintain the player’s attention.
Erik Dubbelboer is a Principal Engineer at Poki which is a web games platform serving over 100 million monthly users. He’s also a game developer himself, with titles including Silly Skies and Village Builder. His unusual position building developer tools that power the platform, while also shipping games on it, gives him a rare perspective on what it actually takes to succeed in web game development.
In this episode, Erik joins Joe Nash to discuss the history of web games from the Flash era to today’s renaissance, how WebAssembly and WebGPU have transformed what is possible in the browser, the tradeoffs between different game engines for web publishing, and more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post Web Native Game Development appeared first on Software Engineering Daily.
4 June 2026, 9:00 am - 52 minutes 47 secondsThe Hardware Bottleneck AI Can’t Fix
Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that software engineers take for granted simply do not exist in most hardware programs.
Nominal is a data platform built to help hardware organizations move at the same speed as software teams. It manages the hardware data supply chain end to end, from ingesting high-frequency sensor data off physical assets to enabling real-time control room monitoring, post-test analysis, and simulation correlation.
Jason Hoch is the co-founder and CTO of Nominal, and he has a background spanning distributed data systems at Palantir and cloud infrastructure at Vercel. In this episode, Jason joins Kevin Ball to discuss why hardware engineering has lagged so far behind software in tooling and observability, the unique data challenges of working with high-frequency time series sensor data, how Nominal handles both real-time control room workflows and post-test analysis, why AI agents are transforming software development but have not yet made the same leap in hardware, and what it would take to close that gap.
Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post The Hardware Bottleneck AI Can’t Fix appeared first on Software Engineering Daily.
2 June 2026, 9:00 am - 50 minutes 30 secondsAutonomous Drone Delivery at Scale
Autonomous drone delivery has long been the stuff of science fiction, but ongoing advances have moved the space from experimental to operational. Zipline is one of the leading companies in this space, with drones that charge between missions and fly autonomously to deliver packages directly to customers.
Kyle Madonia is the VP of Application Software and IT at Zipline, and she previously spent a decade as an engineer at SpaceX. In this episode, Kyle joins Gregor Vand to discuss how Zipline’s software stack powers end-to-end autonomous delivery, the engineering challenges of managing drone fleets at scale, and how the team approaches software releases for safety-critical systems.
Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Autonomous Drone Delivery at Scale appeared first on Software Engineering Daily.
28 May 2026, 9:00 am - 48 minutes 57 secondsThe European Startup Scene
Europe’s startup ecosystem is maturing rapidly, with companies like Revolut, Lovable, and Legora demonstrating that world-class technology businesses can be built and scaled on the continent. While the US remains the dominant force in venture-backed software as home to the largest markets, the deepest capital pools, and the most ambitious exit culture, a growing number of European founders are choosing to build at home.
Edward Keelan is a Partner at Octopus Ventures, one of Europe’s largest and most active venture capital firms, where he has spent over 16 years leading the B2B software and enterprise AI fund. His portfolio spans seed through Series C, with a focus on European founders building in AI, vertical SaaS, and enterprise software. This long-view experience gives him a rare perspective on what it takes to build enduring technology companies in Europe.
In this episode, Edward joins Elena Boroda to discuss what separates great founders from the rest, how AI is reshaping the software landscape and threatening established players, the state of the European startup ecosystem and what it needs to compete globally, and what engineers and founders should be thinking about as the industry enters a new era.
Elena Boroda focuses on GTM for developer tools and AI startups, with experience in observability and building tools for MCP servers. She is based in Berlin.https://www.linkedin.com/in/elena-boroda
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post The European Startup Scene appeared first on Software Engineering Daily.
26 May 2026, 9:00 am - 45 minutes 35 secondsReact Native at Scale
React Native is an open source framework developed by Meta that allows engineers to build mobile applications for both iOS and Android using a single JavaScript codebase. The framework bridges the gap between web development and native mobile, which lets teams ship to both platforms simultaneously without sacrificing the look and feel of a truly native app.
Manjiri Moghe is a Staff Software Engineer at Coinbase, where she has spent five years building and scaling one of the world’s most demanding React Native applications. Her work spans performance optimization, reliability engineering, and the developer tooling that keeps large engineering teams moving quickly without sacrificing quality.
In this episode, Manjiri joins Josh Goldberg to discuss why React Native has become the framework of choice for high-velocity mobile teams, how Coinbase measures app health, how to handle data fetching and loading in production, how AI coding agents are changing the day-to-day workflow for mobile engineers, and more.
Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]The post React Native at Scale appeared first on Software Engineering Daily.
21 May 2026, 9:00 am - 48 minutes 32 secondsFormal Methods as Agent Guardrails
Formal methods are a branch of mathematics and computer science focused on proving the correctness of systems, and they have long promised a more rigorous foundation for software. However, their complexity has kept them confined to a small community of specialists. That is now changing as agentic AI systems take on increasingly autonomous roles. The question of how to define, enforce, and verify what those agents are allowed to do has become urgent, and automated reasoning is emerging as a critical part of the answer.
Byron Cook is a VP and Distinguished Scientist at AWS, a professor at University College London, and a program manager at DARPA. He founded the Automated Reasoning Group at AWS over a decade ago, where his team built the foundations behind products like IAM Access Analyzer, VPC Reachability Analyzer, and Bedrock Guardrails.
In this episode, Byron joins Sean Falconer to discuss how automated reasoning works and why it scales so well with AI, the rise of neurosymbolic approaches that combine formal logic with large language models, what it means to formally specify agent behavior using temporal logic, and why the convergence of agentic AI and formal methods may represent one of the most significant shifts in how software is built and verified.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Formal Methods as Agent Guardrails appeared first on Software Engineering Daily.
19 May 2026, 9:00 am - 58 minutes 43 secondsOpen Source Sustainability
Open source software underpins nearly every modern application, including frameworks powering the most popular websites, to the libraries securing financial backend systems. However, while open source drives collaboration and innovation at a global scale, it also faces deep challenges in sustainability, community health, and long-term maintenance. Many of the world’s most critical dependencies are still maintained by just a handful of volunteers.
Abby Cabunoc Mayes leads Open Source Maintainer Programs at GitHub, and Brian Muenzenmeyer is a Principal Engineer, Node.js maintainer, and author of the book, Approachable Open Source. Abby and Brian join Josh Goldberg to talk about what it means to build and sustain healthy open source projects, how maintainers can foster inclusive communities, the evolving role of open source in the workplace, and how AI is reshaping the way we collaborate.
Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Open Source Sustainability appeared first on Software Engineering Daily.
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