The Sausage Factory

Chris O'Regan

Weekly videogame discussion

  • 50 minutes 35 seconds
    The Sausage Factory: 493 – TimeMelters by Autoexec Games
    Chris interviews  Adam Rotondo of AutoExec Games about the design and development of TimeMelters, an action adventure game that combines temporal mechanics with tower defence.  http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3   Music is by Michael F. April and the soundtrack to TimeMelders can be heard on Spotify here: https://open.spotify.com/track/3PYpclSmADJjVNvuEJbapm 1. TimeMelters2. Time Ruin War3. Dark Thoughts The Sausage Factory 493 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    17 May 2024, 1:28 pm
  • 1 hour 9 minutes
    The Sausage Factory: 492 – Under Cover by SIGTRAP Games
    Chris O'Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of the 1990s. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode492.mp3   The Sausage Factory 492 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    10 May 2024, 12:59 pm
  • 43 minutes 52 seconds
    The Sausage Factory: 491 – Zero Sievert by CABO Studio
    Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3   Music is by kupfergruen and their soundcloud page can be found here:https://soundcloud.com/kupfergruen The Sausage Factory 491 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    4 May 2024, 6:21 am
  • 47 minutes 44 seconds
    The Sausage Factory: 490 – CLeM by Mango Protocol
    Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3   Music featured is by Pau Damià Riera and the sound track can be purchased from here:https://store.steampowered.com/app/2794370/CLeM__Original_Soundtrack/ 1. Wisdom2. Intelligence3. Loyalty The Sausage Factory 490 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    26 April 2024, 2:04 pm
  • 38 minutes 57 seconds
    The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio
    Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode489.mp3   Music is by Leonardo Mazzella and can be bought from here:https://store.steampowered.com/app/2717430/River_Tails_Stronger_Together__Original_Soundtrack/ 1. Let the Adventure Begin2. Deep, deep down3. It's a Hard Knock Beaver Life The Sausage Factory 489 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    19 April 2024, 2:03 pm
  • 58 minutes 29 seconds
    The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios
    Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo - Audiogame Fantastique, an audio-only spatial puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode488.mp3   Music is by Symbion Project and the sound track is available from their Bandcamp site here:https://symbionproject.bandcamp.com/album/rocococo-audiogame-fantastique 1. Little Queen 2. Mirror Mirror3. Antiphon The Sausage Factory 488 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    12 April 2024, 2:25 pm
  • 37 minutes 49 seconds
    The Sausage Factory: 487 – Goblin Stone by Orc Chop Games
    Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player taking control of a party of goblins.    http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode487.mp3   The Sausage Factory 487 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    5 April 2024, 7:25 pm
  • 42 minutes 27 seconds
    The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games
    Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-building, card-battling game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode486.mp3   The Sausage Factory 486 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    29 March 2024, 1:55 pm
  • 33 minutes 4 seconds
    The Sausage Factory: 485 – qomp2 by Graphite Labs.
    Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode485.mp3   The Sausage Factory 485 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast
    22 March 2024, 1:20 pm
  • 38 minutes 33 seconds
    The Sausage Factory: 484 – Worldless by Noname Studios
    Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm-action style combat with a minimalist graphic style. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode484.mp3  
    15 March 2024, 11:28 am
  • 34 minutes 4 seconds
    The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment
    Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode483.mp3   Music is by J.Eduardo Lopez and the sound track can be purchased from here: https://store.steampowered.com/app/2393300/Sands_of_Aura_Soundtrack/#:~:text=Sands%20of%20Aura%20will%20feature,score%20of%20a%20wounded%20world.1. Intro Cinematic2. The Carving Cavern3. Maveth, the Night Plague The Sausage Factory 483 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
    8 March 2024, 1:50 pm
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