The Game Design Round Table

Dirk Knemeyer & David V. Heron

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

  • 52 minutes 12 seconds
    #315 Civilization Series 3

    Welcome back to the Civilization Series. In the third installment, David and Dirk break down their experiences with Millennia, the latest 4X offering from C Prompt Games and Paradox Interactive. They discuss what aspects of the game worked for them, as well as what they would like to see develop as patches and updates are to come. Topics include how Millennia iterates on the concept of Ages, thematic dissonance, the unfinished nature of modern games, and what kinds of strategies the game mechanics reward.

    23 April 2024, 1:30 pm
  • 56 minutes 46 seconds
    #314 Designing to Ship with Xalavier Nelson Jr

    Dirk and David interview prolific designer and leader Xalavier Nelson Jr. They discuss Xalavier’s illustrious and busy career, focusing on his philosophy of how to ship a game as well as knowing your own capabilities. Topics include his work and inspiration for El Paso, Everywhere, how he manages to produce so many games, treating staff fairly and with respect, and the benefits of working within your box.

    9 April 2024, 10:47 pm
  • 57 minutes 15 seconds
    #313 Civilization Series 2

    Welcome to the second episode of the series on the “Civilization” games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of “One More Turn”, using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game “Humankind”, as well as how their attitudes toward real life affect how they act within a 4X game.

    26 March 2024, 1:26 pm
  • 55 minutes 31 seconds
    #312 Civilization Series 1

    This episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the hallmarks of a 4X game, what design space Civ occupies, and where they would like the series to go in Civ 7 and beyond.

    12 March 2024, 1:00 pm
  • 52 minutes 45 seconds
    #311 Innovating Themes with Anna Anthropy

    Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna’s career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being one’s own, one page games, and the absence of sex as a theme or topic.

    27 February 2024, 4:26 pm
  • 46 minutes 35 seconds
    #310 Listener Questions

    Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game “broken”, and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate.

    14 February 2024, 2:04 am
  • 55 minutes 2 seconds
    #309 Industry and Loose Leaf with Tanya X. Short

    Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one’s own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf.

    30 January 2024, 2:30 pm
  • 51 minutes 12 seconds
    #308 Narrative AI with Emily Short

    Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily’s career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences.

    16 January 2024, 9:07 pm
  • 52 minutes 11 seconds
    #307 Roundtable with Soren Johnson

    Dirk and David are joined by Soren Johnson, friend of the show and founder of Mohawk Games. The trio answers questions and design problems from the community, and follow up on recent episodes. Topics include achievements and collectables, the importance of having an art style, when to innovate and when to fall back on convention, and how to integrate community involvement in the design process.

    2 January 2024, 5:00 pm
  • 57 minutes 30 seconds
    #306 A Highland Song with Jon Ingold

    Dirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle’s newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the quantum ogre, and how to utilize elements of randomness within a story-driven experience.

    19 December 2023, 5:00 pm
  • 53 minutes 34 seconds
    #305 Thirsty Suitors with Chandana Ekanayake

    Dirk and David are joined by Chandana Ekanayake, Game Director of Outerloop Games and long-time designer. They discuss Eka’s newly released Thirsty Suitors, a turn-based adventure game centering around culture, relationships, family, and self-expression. They discuss Eka’s career,  Outerloop’s titles, and what makes Thirsty Suitors so special. Topics include designing in VR, designing the game only you can make, the game’s strengths and weaknesses, and working within budget. 

    5 December 2023, 5:00 pm
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