THE EXEMPLARY DM PODCAST

The Exemplary DM Podcast

In this podcast we hope to provide examples and reusable material for you, the DM, to use in your stories and campaigns. We hope to inspire you with functional content that you bring to your own table to the delight (or potential misery) of your players.

  • Moving a Campaign Online
    Moving a campaign online is something a lot of folks globally should be or already are considering right now, since the hellscape we are stumbling though as a planet has now brought us COVID-19. 
    William will be moving an in-person campaign to Roll20 soon, and it had been a while since he'd DM'd online. What kind of guidance and wisdom does he need to remember? What tips/tricks and things to be aware of? We asked several experienced DM's and players for input.

    How should a DM prepare differently for an online campaign vs in-person?


    1. All the online tools have ways to introduce pre-made art onto the virtual map. Roll20.net, with the drag-and-drop icons marketplace, makes it easy to quickly bring things in to the visual space that look cool, but not whole maps. Fantasy Grounds, Table Top Simulator, and others have similar features.

    You may find it more time-consuming to lay out maps, terrain than a trusty wet-erase battlemat. As we wrote years ago when we ExemplaryDM did some online D&D via Roll20, "As a DM in roll20, it is super easy to search inside the app for token, graphic, even audio assets, and immediately add them to the game. Even when Ian found a suggestion for how his sword would look, William was able to quickly upload the image to the game and place it on a table, label and all. So easy."
    Try leveraging Roll20's dynamic shadows, which is so damn cool when prepped right, especially when the party is exploring. But it will be even more time consuming. Create and prep maps if you can, but don't be afraid to just create a blank map and draw a quick room layout too, with a plain white background. No harm in that.

    2. You may find DM'ing for Roll20 more time consuming also because when setting up a map using dungeon tiles, dwarven forge, or other physical map objects, it's fun for the players to watch the world come into being. When creating it on the fly in Roll20, the players can't see. Time drags.

    3. Some of your more code-savvy players might relish doing things in Roll20's expression language, but others might not be interested in "programming" their spells and attacks. So don't require everyone to learn how to "code" their attack rolls, don't drive that wedge. Just like at the table, try to meet every player where they are.

    So you're not going to use Roll20? That's fine.


    5. You should also be familiar with your online platform, its mechanics, moving the map around, how the different map layers work. And be ready to instruct players on how to do things quickly, and be forgiving and not cruel. There have been times where a game has ground to a halt while DM's or players try and figure out how to do something.

    6. Lead the table to decide whether and how your players will update their tokens with graphical bars for hit points, etc. Is it worth the overhead in maintaining those?

    7. You should set up NPCs tokens and other player handouts ahead of time. This cuts down on non-playing time in sessions. Prep digital assets just like you would in-person assets - you might find it more time consuming depending on your digital art skills and bar of excellence.

    8. Just playing on Discord or Slack? That works too. Don't get too caught up in graphical tools if you'd rather go with "theater of the mind".

    How should players prepare and play differently?


    1. Depends on your players. If players are mainly using D&D as a way to socialize with friends, the transition will be painful. If they're in it for storytelling or math/combat, that should still translate well.

    2. Consider having everyone agree to some table rules (perhaps after having been inspired by a podcast like our episode on Etiquette!) The first rule of table etiquette for players remains: “Be ready." Establish other norms like "No griefing" by drawing dicks on the screen or moving each others' tokens. Highly recommended.

    3. Learn and share basic conference call politeness at a bare minimum, and if possible, insist on video chat (more on that later), even if you're not streaming.
    The dynamics of overtalking in online communication are completely different than real life. Online audio is far more susceptible to someone dominating the conversation, interrupting someone else, or having a disruptive influence. Be more aware than usual of interruptions and conversation domination. It can be very demotivating to constantly be talked over and interrupted at a table, and it's much easier for it to happen online.

    4. When people are at their computers remotely, becoming distracted is incredibly easy so being engaged is the most important thing. Make a point that players shouldn't be surfing the web or playing other games. ("Are you playing WoW right now!?") Your good players won't do this anyways and it won't need to be said for them... but it might be important for some players to hear this, and an expectation be set.
    5. Otherwise players should do all the stuff they normally do: know how their character works, have access to PHB and understand most rules.

    However, now players also need to know how to navigate and use the online platform as well, which has its own set of features. Make sure everyone knows this is an expectation and give them resources and a reminder/primer before each session starts if necessary.
    Using a corresponding online character sheet should not be a requirement to play online. You can even use paper and pencil if you want.

    7. A lot of people are learning how difficult it is to work from home these days. People are adjusting to the mixed physical space of home and work. The same will apply to D&D online. Dogs, kids, spouses, all are in the same space and have access to disrupting your campaign sessions when they didn't before. Let's be aware of 1) what we can do to minimize interruptions or at least make them planned/rare and 2) when it is appropriate to play D&D at home in a close quarters setting.

    Let's face it, some people are really struggling with working from home because they cannot divorce the work from the home physical spaces. Not all of us have a dedicated office for work and dungeon delving. We might need to consider logistical alternatives or resign ourselves to logistical limitations.

    What should a DM do differently?


    1. Again, start with having everyone agree to some table rules (perhaps after having been inspired by a podcast like our episode on Etiquette!) The first rule of table etiquette for players remains: “Be ready." Establish other norms like "No griefing" by drawing dicks on the screen or moving eachothers' tokens. Highly recommended.
    2. Make sure all your players are involved and limit the number of players you have even further than you would in real life. At an in-person table you can have side conversations or players can have small interactions between each other without interrupting the game or DM. Low-volume jokes and comments get a laugh but may not interrupt a DM at the table.

    3. Online, low-volume jokes are much higher volume, much more disruptive, and it's much more likely that the someone will be forced to overtalk or stop talking for loud laughter. Online, everyone can hear everything at pretty much the same volume, and group laughter is now very loud.
    If you have six players at an online table, you need some serious audio discipline and good behavior from everyone online or there probably won't really be enough time for people to enjoy having their little moments. Three players is probably ideal for online play, 4 is alright but pushing it. 5+ would be very challenging, just because the bandwidth for audio is severely compressed compared to real life.
    4. You may then have more success to try and just play a bit more serious. Not because we're against having fun, but because goofy banter I think it slows the game down and is more disruptive online. You as the DM will have to be upfront about this with your players thought because anyone who gets the majority of their fun from joking, or players with impulse control, might create issues for the whole group.
    Just because a platform has a map with a grid, doesn't mean you have to do more or less stuff ON the grid. In fact, overuse of the grid will be quite distracting. At the table, you probably don't have each character's figurine accurately reflected on a map at all times, especially outside of combatFeel free to blank the screen out when it's not important where tactics are. Where everyone is standing during a conversation may not be important information.
    5. Sure though, take advantage of the digital medium. Get to know how to add art, use the dynamic shadows, try out background music. Just like you were 3D printing, molding, or hot-gluing your maps before, try applying your same artistic craft to digital landscapes, scenery, portals, dragons, gazebos, and cleverly hidden dick jokes.

    6. Taking breaks in a session can be harder because the person isn't in the next room to yell at to get back to the table. In person, people can get up, refresh their beer or citrus-flavored caffeine, and sit back down again without missing a beat. When someone leaves the virtual space... it's total disconnect. So as a DM, be sure to schedule and offer regular bio-breaks and hydration breaks. Hourly is probably a good cadence.

    Use these breaks to do things that take longer online. In addition to getting your own water and bladder situation resolves, as the DM should take the time while other people are afk (away from keyboard) to sketch maps, create encouters, write engaging whispers to players, etc.

    How should the campaign story differ?


    It shouldn't.

    What are some D&D anti-patterns for playing online?


    1. What may happen is that interactions break down to client-server relationship between the DM and each player individual. This is because of the audio dynamics. At the table, this would feel weird. The DM is supposed to be pulling the strings as the party interacts with eachother. Prompt the team for interaction, dialogue, and internal conversation. Promote the use of player-to-player whispers/chats (though not to exclusion to the action at hand.) Especially if not everyone has a camera, you'll lose out on visual cues of people wanting to contribute to eachother. You lose some of the natural "passing of the baton". As a DM, you must work to facilitate interaction between people. 
    2. There is a lot of research showing that audio+video chat is far more effective at communication than just audio chat. We suggest you insist on players showing their face on a webcam. Overcome technical difficulties to make this happen, require it. Every DM or player we have spoken to has recommended requiring video chat.

    Video chat contains way more information about intent and body language that make for better communication. It's not as good as in-person communication, but it's much, much more effective than audio only.  Also, D&D has a lot of acting, and not just by the DM! Most people act with their facial features and body language. Missing out on this is definitely a loss.

    Plus, video chat provides added accountability for folks who need to be engaged and paying attention, especially when outside of combat. Dead giveaway - light changing/reflecting as someone browses Reddit.com (or the equally enthralling ExemplaryDM.com) instead of paying attention. :/ Stay engaged, players!

    If a player doesn't like to or can't play D&D with a webcam, others who do share video might be uncomfortable since people can see them without sharing. This can spiral. Make a pre-requisite of your online campaign that video chat is required. 
    Don't have your space to yourself so can't video chat comfortably? Consider an application like XSplit or others that can blur the background behind you without a green screen. And I suggest using a nice mic, preferably on a headset, as opposed to a laptop mic or webcam mic that might have a lot more background noise. Spend some time fine tuning audio settings. It'd be great if there was minimal hiss and that everyone's voice carried the same digital "weight" via volume.
    3. In real life, you roll behind a screen. Online, you may be tempted to roll publicly. Why? You should retain the right to fudge dice in advancing a story. Don't roll everything publicly as the DM. The players should still roll publicly, via the online platform. Not much getting around that.



    More reading:

    22 March 2020, 11:04 pm
  • Season 3, Episode 9
    We know it's been almost four years. We know that 2016 was horrible. We know that the world is a different, scarier place. But Chad and William just so happened to be in the same place at the same time for a couple days, and whaddya know... when two DM's really love eachother, sometimes they make a podcast.

    We have received dozens of emails collected over the years, about campaigns that were starting but now probably finished, kids that were born that are now in college, questions that needed answering that by now have probably already been answered. So these emails arrived to our podcast slower than they would have if they'd just be mails.

    But these choice, hand-selected emails are new to the podcast, and so with the same fervor, research, jokes, and microphone, we sat down to record the answers to these exemplary questions.

    First off, huge thank yous to two listeners who really stepped up their game for this episode's cold open, "The Great Return." ExemplarymDM fan and professional Canadian Trombonist (or a Trombonist Canadian?) Aaron Good wrote it unprompted and emailed it to us back in 2015. Professional voice actor Joshua Bentley recently recorded all three parts. We have been in a state of humble blown-awayism since Aaron emailed the script to us back in November 2015, and we never lost the hope of one day using it.

    This is that day.

    18 May 2018, 5:21 am
  • What does it mean?
    You gently wipe your hand across the surface of the old device. There is a faint harmonic whine just inside your range of hearing, and a soft whirring. 

    "By Odom's beard, I think this thing works." 

    "It's so old, what can it possibly still do?" 

    You chuff in frustration, disturbing some dust. 

    Then, you see it - faint characters, in an ancient font, lit in ghostly green, dancing in the cross sections of motes. The light defies organization, illuminating wisps of strange characters.

    "The dust! Get it into the air!" 

    A millennia's worth of dust is stirred airborne, amid your fanning and coughing and sneezing. Thru your watering eyes, like a menacing obelisk, you behold a tower of text in an ancient font.

    You arch your neck up to read the first lines, and dig blindly into your pack.

    "Put out that torch! Start writing it down!"

    "What does it mean?!"
    30 April 2018, 5:00 pm
  • She Kills Monsters
    (Tried to compress this into a tweet today but had too much to say.)

    If you grew up in the 90s and haven't heard of She Kills Monsters by Qui Nguyen, a play about two sisters and Dungeons & Dragons, look for it in a community or college theater near you.

    The play has a great story wrapped around the fantasy-in-reality setting of a homebrewed D&D campaign, and is very, very, very funny. As a metaphor for the high school experience of a group of kids who weren't in the cool crowd, the story freshly creates some easily relateable and poignant moments. It has pro-nerd and humanist morals and for teens and grownups to share together, though like our podcast, it is not intended for children.

    Unlike many other works on the topic (Zero Charisma), She Kills Monsters portrays D&D and its players in a positive light and weaves a redeeming story, not some tired Chick-Tractsian dark drama about nerds "falling too deep" into a roleplaying game. We can't get too much of that message, so this should definitely be championed by folks like us.

    Besides, before the show and during stage changes, they were blasting a ton of 90s alt rock, which is kindof my jamz. -w

    PS Also succubus cheerleaders.

    More info:
    quinguyen.com
    30xNinety Theater


    1 March 2015, 5:07 pm
  • Campaign Post-Mortem Survey
    Like we have discussed on the podcast multiple times, it is important to:
    as a DM, asking and receive constructive feedback from your players and  as a player, provide positive and/or constructive feedback to your DM.  That said, at the end of chapter two of a large homebrew campaign setting I've been running since 2009, I sent an email to each of my players:
    • thanking them for 18 crazy nights, 
    • remembering some of my favorite moments with them and their PC's in the last campaign chapter, 
    • asking them some after-campaign story questions about what their character does with the rest of his/her life, 
    and then asked the following questions. Keep in mind this wasn't anonymous but - because I emailed each person individually - wasn't subject to groupthink or other people's opinions.

    Here's the text each player received in an email:

    27 February 2015, 2:04 am
  • Does it talk?
    I wish to complain about this podcast what I listened to not half an hour ago from this very boutique.
    Oh yes, the, uh, the Exemplary DM... What's, uh... What's wrong with it squire?
    I'll tell you what's wrong with it, my lad. He's dead, that's what's wrong with it!
    No, no, he's not dead, he's uh... resting.
    Look, matey, I know a dead podcast when I see one, and I'm looking at one right now.
    No no he's not dead, he's, he's restin'! Remarkable bird, the Exemplary DM. Beautiful plumage!


    We are neither dead, nor stunned, nor pining for the fjords folks. Just resting. Who knows what beautiful butterfly will emerge from our cocoon-like slumbering state. Keep in touch! Thanks for listening!
    10 February 2015, 5:26 pm
  • Announcing: The Exemplary Tome of Gadgets!

    tome.jpg You've noticed we've been quiet for a while.

    Well this time, we have a really good excuse!

    Announcing: available internationally in paperback today, the Exemplary DM Podcast Presents: The Exemplary Tome of Gadgets!

    UPDATE: Now Available on Kindle for just $4.00 or FREE if you buy the print edition!

    It is available at special price of 4.99 with Amazon coupon code HOLIDAY30 until November 30, 2014 at 11:59pm PST. This special prices the book BELOW cost!  The book is currently onsale for US$6.75!

    The normal price of US$7.50 - just above the cost to print - means this is a perfect stocking stuffer for your favorite RPG table runner.

    Also a special offer - do you own/operate/frequent an exemplary local game store? We'd be happy to send - while supplies last - an introductory package of copies of the book FOR FREE. CreateSpace Direct Resellers can also purchase the book at significant discount.

    From the creative loins of the voices behind the Exemplary DM podcast (exemplarydm.com) comes a 50-page pocket handbook of Adventure Hooks, Encounter Ideas, and Character Concepts for tabletop role playing games that you can bring to your table, tonight!

    Each gadget comes with follow-up text on how this knowledge has been applied to real-life campaigns, giving you both conceptual and applied knowledge of the concept, as well as a surface large enough to act as a coaster for two (2) cold drinks!

    Bargain priced and indexed for quick reference, this gift is a perfect stocking stuffer for the aspiring or experienced Dungeon Master in your life.

    The plot twists, encounter ideas and NPC/PCs concepts inside are system-agnostic for easy adoption into any game system.

    Our 6"x9" pocket-sized reference book, with table of context and keyword index, is perfectly proportioned for:
    • hiding behind your DM screen
    • fanning the flames of creativity
    • literally fanning real flames
    • soaking up your player's tears
    • soaking up your own tears
    • stopping bullets!*
    • holding pastries
    • wrapping fresh fish
    • scooping up dead insects
    • protecting your precious wooden table from condensation
    • softening the thunderous impacts of your critical hit rolls
    • recycling into cookbooks
    • padding uncomfortable seating surfaces
    • gifting to a player in your campaign when you've used every gadget and watching in horror as they realize every plot twist came from a book!
    *Will not stop bullets. 

    Published November 2014. 50 pages.

    While the ExemplaryDM podcast is definitely Not Safe For Kids to listen to (as we say in the intro of every episode), the book is family-friendly.

    Listen to the special announcement recording from author Chad and co-author William here! Right-click and Save-As below, or us the RSS feed built into this page.
    Mirror 1 (196kbps) (Oregon US) (154.3mb)

    You'll notice our new bumper music on this podcast, used with permission from Mississippi Bonescheck them out on bandcamp and iTunes. We used their song "Dungeon Hustle" on this episode, tell us what you think! Also check out the music lyrics video for Dungeon Hustle, which is what really turned us on to the band.  Once again big thanks to the Diablo String Orchestra for the intro music!

    Check us out on iTunes and give us some reviews and/or ratings and/or hurtful criticism!

    What do you think?

    Welcome all our new listeners to the family of ExemplaryDM! Give us reviews in the comments below, hit us up on Twitter @ExemplaryDM where William tweets, or @Exemplary_Chad where Chad tweets, or shoot us an email at exemplary d m at gmail dot com.
    30 November 2014, 3:26 am
  • Season 3, Episode 8
    We're back, and we're responding to your emails!

    We love doing listener feedback episodes - it's like a handful (or in this case, eight) main topics in one engorged podcast member! We picked out the best top-quality emails then read through their amazing, insightful, hilarious and thought-provoking questions from our listeners. These emails represent the finest choice quality organic grass-fed cruelty free emails from our genetically-modified listenership. We then printed out and burned the other emails. They just weren't good enough!

    In case you're new, our carefully-planned strategy involves releasing a podcast, making outrageous promises to future frequency, not recording as frequently as promised, having a baby, then recording a podcast. And we're glad to say that we're accomplished just that strategy before your very ears. We're catching up on several - and let's just leave it at that - months' worth of listener emails.

    First we give our first pre-play takes on DND5e PHB, including another recommendation for Roll20.net, some talk about new DND5e character build and combat feel. Don't worry, we don't get too deep in to system-specific mechanics. What Chad likes the most about the new edition? A focus on non-combat mechanics and gameplay. Meanwhile, William liked the artwork but was terrified by this, even critics agree! Again, we restate that the game system mechanics shouldn't matter that much - if you're not having fun, it's probably not the game system, you're doing it wrong. Just keep rolling 20s like a '68 Impala.

    Now onto the listener emails:
    1. First email from Joe from the UK talks about some of his own house rules dealing with action points (similar to how we use drama points), minions, escalation dice, monster level balancing. 
    2. Hunter writes in to subtly complain that Chad moved cross-country, then provokes advice on poor roleplaying and how to - as a player - respond to it at the table. Our advice:
      1. Lead by exemplary example, externalize your rationale for being a good role player, without being a passive aggressive dick about it.
      2. Remind fellow players that "we don't really know that" or "we can't have that conversation right now". Use speed and stress to tell a fellow player to make a call. "Did you really say that out loud?" But don't be a passive aggressive dick about it. 
      3. Refers to the other players in character name, encourage them to do the same, without being a passive aggressive dick about it.
    3. Blair writes in to contribute some of his buddy Jon's preposterous recurring disguises. They're like three ridiculous bonus character concepts that you'll never ever want to use, and we read them anyway!
    4. Michael #00-0000A1 wrote from England to tell us lies, a vignette idea, and how he used his vignette allowed him to organically and spontaneously insert an NPC into a vignette, brilliantly welding an NPC into a vignette on the spot. Pan the camera to a different area and you'll be surprised how well you might be able to tie new things together and create "ah ha!" moments. Bravo, Michael F., you most exemplary of all Michaels. Also, William continues to work through his inability to pronounce "benelovent" correctly.
      1. A link to Michael's map: http://dungeon-architect.tumblr.com/image/75315727444
      2. Here in the podcast is the second bump from new ExemplaryDM bumper band Mississippi Bones (used proudly with their permission via Twitter). And yes, you heard it right, they're singing about Dante's Inferno.
    5. Charles made a huge contribution with his Patriotic Delve idea, featuring PC's as U.S. Presidents (while writing us an email from Montreal):
      1. George Washington, the Paladin - devoted to the Goddess Freedom, Washington takes his two-handed axe (of cherry tree fame) from town to town, smiting any Redcoats who may be trying to impose the Quartering Act.
      2. Abraham Lincoln, Vampire Hunter - a rogue who uses his slender build to hide in the shadows. He fights with silver blades and shurikens, better to smite the undead rising around him.
      3. FDR, the Robo-Cleric - supported by his personal mech in lieu of his wheelchair, FDR is able to heal anyone... except for his own polio-ridden body. 
      4. George W. Bush, the Barbarian - He will presidenting the fuck outta this.
      5. Theodore Roosevelt, the Druid - Has a bull moose as his companion and wildshapes into The Teddy Bear. Of course he travels with a big stick, a quarterstaff enchanted to hit as if it were twice as large
      6. Harry Truman, the Radioactive Sorcerer - after years of nuclear exposure, Truman discovers he can shoot beams of acid and other mystical powers, but it's made his body frail.
      7. JFK, the Bard - this one, er, um, speaks for itself. The Marilyn Monroe feat alone has a 19 CHA prerequisite.
      8. Then Chad and William make a bunch of mostly forgettable jokes about other presidents, highlighted by Johnson's Johnson and a Strategic Defense Initiative aimed at minorities. At this point the podcast was completely off the rails, way to go Charles.
      9. Looking forward to hearing how this Delve went!
    6. Ethan (probably not from Ireland) greets us with a Top o the Morning and talks about his unofficial coronation as the DM of his group of newbies and used our podcast as a beginner's guide (perfect!).
      1. Ethan's knight concept for an NPC is both an adversary and ally at times for the PCs, with a dramatic plan for the end of the campaign where the knight's master - the main villain - forces this tragic knight to fight the PCs.
      2. Watch out that this Knight NPC doesn't become too central a figure or too dominant to the action of the game. A DM's pivotal NPC shouldn't be the show. 
      3. The PC's need to be the stars of the show, and shouldn't feel powerless compared to an NPC . Don't show off with how cool and powerful an NPC is. Don't make them feel they have to go along for the ride because they're hopelessly outclassed, that robs them of free will.  
    7. David writes in to comment more on his incorrect opinion about long-o "go-lem" vs the objective correct "gawl-lem" and Firefly.
      1. Then a cautionary tale about a PBPRPG game that went awry when players went too far off the rails.  It caused a lot of plot damage to be undone, players to have their feelings hurt, and soon enough, the game to die on the vine. Continuity was restored after a bad weekend of unmoderated player PBP moves, but at the cost of the game. The moral of Dave's story is that "yes, and" should sometimes give way to "yes, but". 
      2. Cliffhanging is an art, Dave says, and adds that he has always tried to give the PC's a non-trivial decision to make, and mentions author Greg Keyes.
      3. In-game games like Wasteland's Club Acapulco are classic especially between William and his brothers, though the game-breaking loot bag hack actually took away from the experience
    8. Finally, Josh sends us an audacious intrusion in royal tone from California, and with the appropriate amount of existential terror in reaching out to us via email. Pro. 
      1. His group attracts a lot of players who are new to tabletop RPG's and stuck in a video game mindset. How to work with those players?
      2. Which of course was a perfect time for William to interrupt with a video game story and praise for Dragon Age (2009). 
      3. Back on topic, this is a situation where again, you need your veteran players to be your allies at the table. Ask your veterans to externalize their processes when making decisions for their characters. Ask your veterans to justify out loud, just like on Who Wants To Be A Millionaire. Obviously, not every veteran player is exemplary in this way.
      4. Make sure you know the video game folks in your party aren't thinking mechanically - in terms of min/maxing, rules exploitation, optimal combination. Ask them to think and act non-numerically. There are no arbitrary guidelines about movement here, ask them to view the characters as people rather than avatars.
      5. But you do want to punish ridiculous, alignment-breaking behavior. A video game doesn't enforce inconsistent morality and won't object to acts of noble heroism followed by wanton acts of destruction or murder, but a tabletop will.
      6. Try to remind them that environments are way more interactive than they're used to. Put items in the environment and richly describe it, giving them the opportunity to think with them and be creative.
      7. Lastly, they're not going to succeed at everything that they try - make sure they understand that there will be consequences for their actions. They're welcome to dive into the lava pool, but they shouldn't be mad when they can't hit LOAD GAME. They can't be expected to walk into an NPC's home and take stuff, or maybe they shouldn't even be walking in there while people are present. 
    Gadgets The Podcast For Use This Very Night:
    Encounter: Use the roadside ambush to challenge the players tactically and diplomatically, and also use it to potentially introduce characters. We've all lost precious things to banditry, maybe this is an opportunity to regain something. Use the party's marching order to determine their positions at the start of the ambush, and put pressure on a party that is otherwise pretty good at positioning themselves in combat.

    Character: We used the first of two emails from listener Andy here, the gnome tinkerer who falls in love with nature and becomes a druid with a badger mount. Sets up some interesting examinations of Intelligence vs Wisdom, gadgets vs nature, tradition vs desires.

    Tee shirt:  World’s Best DM, for the DM who isn't already full of him/herself.

    Adventure Hook: Encounter a geographically isolated town who residents are slowly being killed off by mysterious ghosts. Come to find out, the ghosts are souls of those who were murdered by the town’s founders hundreds of years ago. Lots you can do with this - why are the ghosts coming back now? Who is related (or is pretending to be related) to the wealthy but now cursed lineage of the founders? Are any of the PCs related to the founders, is it the arrival of the party that has triggered the attacks? This is basically the plot of the terrible 1980 horror film The Fog, recently remade even terriblyier.

    Magical Item of the Podcast: The Paired Coin of Teleportation. How many of them do the PCs find? If just one, where is the other? If both, how could the PCs use them? How do the PCs figure out how they work?

    Player Tip: Don’t be a dick by… Realizing that party unity, character development, cross-character plot intermingling, and common purpose-building is everyone’s job in the party, not just DM's. Players who intentionally buck this by playing the silent loner, the antisocial outsider or the anarchist character could be a problem.

    DM Tip: We use another email from Andy, subject line “large-scale combat with your party.” Recaps the idea of mass group combat without rolling tons of attacks. Here's also an opportunity for leader classes perhaps to assist to move mass combat die rolls, have the players (or maybe just the leaders?) roll the dice to determine the random outcomes of the other scrums, in order to enable them to feel in control and have some transparency and honesty (and therefore real danger). What if the battle goes badly for the good guys? And be prepared as DM for either outcome.

    You'll notice some new bumper music on this podcast, used with permission from Mississippi Bones, check them out on bandcamp and iTunes. We used their songs "The Leopard, the Lion & the She-Wolf", "Full Moon Rising" and "Dungeon Hustle" (in its entirety) on this episode, tell us what you think! Also check out the music lyrics video for Dungeon Hustle, which is what really turned us on to the band.  Once again big thanks to the Diablo String Orchestra, The Kobolds, our listener Chuck for the intro to the gadgets of the podcast jam, and mega-fan Joshua Bentley for many voice-overs (@voiceofthebigjb).  
    Right-click and Save-As below, or us the RSS feed built into this page.
    Mirror 1 (196kbps) (Oregon US) (154.3mb)
    Mirror 2 (196kbps) (Atlanta US) (154.3mb)

    Check us out on iTunes and give us some reviews and/or ratings and/or hurtful criticism!

    What do you think?

    Welcome all our new listeners to the family of ExemplaryDM! Give us reviews in the comments below, hit us up on Twitter @ExemplaryDM where William tweets, or @Exemplary_Chad where Chad tweets, or shoot us an email at exemplary d m at gmail dot com.
    21 September 2014, 3:46 pm
  • Summer Is Coming
    To avoid having our blog go one whole trimester without a post, William here with a friendly hello.

    Yes, we're still alive. In fact, there's more of us! Speaking of trimesters, Chad is now officially a geek dad, not just a geek. Please join me in congratulating him via twitter at @Exemplary_Chad or email!

    Unlike Oberyn Martell, we haven't lost..... sight?... of our goals. (too soon?)

    So yes, the podcast is still alive.

    Exemplary Chad and his Exemplary Childbirther are still in the hallucinatory sleep-deprived throes of infant-rearing, and that's honestly the best excuse we've had for a slow podcasting schedule since the great Mike N Ikes shortage of aught-13, or the tree-smashed-house-in-hurricane bit we tried from aught-12. (One of those two things actually happened and it was terrible.)

    Meanwhile, please enjoy our back catalog of podcasts, keep firing your emails and tweets at us (people are still talking about Chamberlain). Our next episode will be a Listener Feedback episode to play catchup and we've already written out the content for S3E9, so how about that?

    Plus, if you follow closely, you might find Chad, Ian, Hunter and I playing our online DND campaign via Roll20.net and streaming it and other games on Twitch. You can even watch our live recordings of our last three online campaign sessions here.

    Keep in touch, talk at you soon!

    -w

    4 June 2014, 3:10 am
  • Season 3, Episode 7
    "Pardon me, would you have any Grey Poupon?" ... "Of course."

    It's the Etiquette Episode of ExemplaryDM Podcast! It's a bit of a spiritual successor and followup to the beloved Player Penetration episode from Season 2, Episode 7. This is also an extension from our Player Tip of the podcast from Season 3, Episode 6, Part Two.

    In this podcast we open to discussion good and bad manners for DM's and players at the table, with some great ideas on how to improve and smooth out behavior at your gaming table. We briefly discussed such behavior in our previous podcast's Player Tip of the Podcast, but found so much more content, we decided to dedicate an entire episode to it.

    First, a trio of emails to cover:
    1. "Effusive praise from Michael, monster design"... from Andy
      1. Do we fudge monster stats? Yes. Do we try to make it fun? Yes. 
      2. Fast paced, dynamic combat is what most players tend to prefer. Higher damage, lower HP.
      3. Remember that combat is not just about monsters, but about environment, hazards, terrain, and plot.
      4. How tactically smart are your monsters supposed to be? Low intelligence creatures shouldn't necessarily be tactical warfare geniuses. You as the DM know better than to provoke that opportunity attack, but your monsters don't.
    2. A Michael Sponsored Email from Michael of Michaelton to be read in a British accent 
      1. Podcast.
      2. Foreshadowing to the gadgets...
    3. Exemplary Local Game Stores recommendations from Erns.
    • A reminder that we mostly play D&D4e, but we try not to be system-specific, and we're big proponents of adding rules to your game that seem to be lacking, especially the ones we come up with. In conclusion, if you're not having fun playing D&D, it isn't the rules system. 
    Hey-oooo! When sharing this podcast, please remember our regular Player Tip of the Podcast: don't be a dick. Seriously. Take it EZ on the Pass Aggro if given the opportunity.

    Discussion Points for D&D Table Etiquette:
    1. The first rule of table etiquette for players: “Be ready”
      1. When in combat, when it is your turn, be ready to go.
      2. Umbrella term for the rest of these.
    2. BRING YOUR SHIT TO THE TABLE 
      1. Dice and UP-TO-DATE character sheet. 
      2. James, William's Pathfinder DM: I personally get very frustrated with people showing up to the game with a "Give me everything I need so that you can entertain me" Wastes so much time and really is just the wrong attitude for players to have. As a DM, make that known.
    3. Note  about tangents: http://skarr.obsidianportal.com/wikis/house-rules this puts the whole table in charge of being responsible for a productive night, removing the DM vs players for attention span relationship. 
      1. Everyone is responsible for keeping us on track, not just the DM. A sense of ownership makes people care.
    4. James: For me the biggest issue is being ready when your initiative comes around.  I really dislike having to rouse someone from their phone because its their turn and they go "Okay, what's going on?" Or Twitter, Flappy Birds, FriendFace, etc. For me, if you are at the table, you should be paying attention.  Have the courtesy to bow out temporarily if you need, but when you are there, be present.
      1. Especially if you're in a healing/buff mode in combat.
      2. Should the DM keep track of PC hit points?
    5. Veteran player on new player relationships - There is also a very fine line between suggesting good options to newer players, and browbeating them to perform the actions to set up your character in combat for example. It is very easy to be misunderstood there, as a veteran player. As a DM, you do want that veteran, experienced ally at the table, but be aware of his or her interactions with n00bs, because it is a reflection on you as the DM. 
      1. Make sure your veteran players are using the phrase "one possible action" "you may want to consider" or not “the only smart move is to do this” or “you’d be an idiot not to…”. 
      2. Make sure you or your veteran players are explaining why something would be good, but without “mansplaining” it or belittling new players. Just to emphasize that it is their decision... empower them
      3. This is also very relevant for the DM to player relationship. Don't be an overbearing or judgmental DM. Avoid the sarcastic "really." Make sure you're being kind, keep the choice in their hands. 
      4. Be patient, and be more patient to someone who is trying, as opposed to caring.
    6. Body odor. If you’re going to have the hygiene of an old west prostitute, Give it a whore’s bath or a spritz of lemon water before stepping back out into the saloon between tricks. Seriously though, you will be sitting next to multiple other humans for a few hours, don’t be nose deaf.
      1. It is a very difficult conversation to have with a friend to tell them that they reek
      2. If for example you came to D&D right after performing analingus on an asparagus farmer, use some mouthwash first. 
    7. Some foods and drinks are not table-friendly, some are.
      1. No messy BBQ. 
      2. No corn nuts
      3. No easily tippable cups
      4. But also, keep in mind that if you’re planning on cooking during the early phase of a D&D session, that you are careful not to use blenders, slapchops, pressure cookers, food processors, deep fryers, espresso machines, live animals, or anything else that would be loud and fool the DM into thinking that you’re not listening to his carefully prepared environment descriptions. Smoothies are delicious, but not for making during D&D.
      5. Be aware of dietary restrictions, whether they be choices or allergies.
      6. Good Southern table etiquette things like slurping, gulping, chewing with mouth open... Be aware of the noises you create while masticating.
    8. As the host, make sure you have shit taken care of, get a sitter: a dog sitter, cat sitter, toddlersitter, grandma sitter, little brother/sister sitter, bird sitter, whatever it is that is co-habitating with your house that is determined to be a dick during your campaign. 
    9. Good etiquette to meet each player as they enter, never been a fan of the "we're in the basement, just let yourself in", which is rather creepy and also the plot intro to several pornographic films. Greeting people at the door is a proper way to be like the guys on Cheers.
    10. Again, the #1 rule of D&D etiquette - be ready. Get your shit together, as a DM or Player.

    Gadgets of This Very Night  Podcast:
    EncounterGame within a game: Legend of Legaia, Chronotrigger and every JRPG.  Caravan from Fallout: New Vegas. Poker in FarCry 3. BioShock pipefitting minigame. Horrible Mass Effect minigames. Quidditch in Harry Potter. Used occasionally, or maybe just once. Bond played Baccarat. Then, make the PCs do something else while playing. A great way to make the players feel like the characters do in a tense encounter.
    Character Concept: Gizmo the Warforged (robot) Artificer, a battle-scarred robot who creates gadgets and seeks to avoid melee combat.

    Tee Shirt: Jesus Saves… http://www.redbubble.com/people/jd22/works/1726425-jesus-saves-dnd and a million other places
    Adventure Hook: Focus on the plot impetus of the Encounter of the Podcast, for example: a side quest to talk to someone, who never would talk to a stranger… unless it was at the game-within-the-gaming table. A mission to coolly infiltrate and blend into the game environment and make contact with someone, rat out someone, seduce someone, or convince someone that a rumor is true or isn’t true. "It's only true... if you beat me at this game..." Your campaign world does not have to include a casino in order to get players to play games.

    Magical Item of the Podcast: Ebony Fly - practical, but giant horrifying transportation. Specifically from some D&D source material, but useful when you want to force the PC's to choose between beneficial logistics and horrifying the normals. They have to use it stealthy, discretely and infrequently, lest they be associated with it. Like the floating space poop in Star Trek IV. Nobody wanted to be associated with it.

    Player Tip:  Don’t be a dick … and you can avoid dickitude by… listening to this podcast. Use it to open up a dialogue and potentially start the conversation on player etiquette at your table, including but not limited to, a very passive aggressive to point someone’s behavioral flaws at the table. Just Kidding of course, don’t be passive aggressive.
    DM Tip: Top 11 Game AIDS as per request from listener Michael F.
    1. Status markers - W: signature flags, C: bottle top rings, also: magnetic bases
    2. Turn keepers - W: notecards for initiative, C: dry erase
    3. DM Screen (for cheating!)  Personalize this with landscape images of your terrain currently, etc. 
    4. Camera (for interrupted sessions) 
    5. Overland map
    6. NPC names list
    • NPC profiles list 
    Micro - That night's session notes, including notes from previous sessions. Who is carrying what? Who said what? Macro - Keep overarching plot points up to date in a reference doc somewhere, so you can keep track of important details. Project Blocks (from your local hobby store) foam bricks for making structures. W posted a build thread for something and have posted pics in the past of large, light, easy to build structures. As far as terrain goes, there are many options and probably another podcast’s worth, but the idea would be to try and use different ones as much as possible.  Food, for focus, attention occupation and energy. Mike n Ikes, especially.  BONUS: A podcast to give you gadgets and ideas to help break your writer’s block or give you inspiration for new twis ts and turns etc. Like this one? Big Thanks for music, once again big thanks to the Diablo String OrchestraThe Kobolds, our listener Chuck for the intro to the gadgets of the podcast jam, and mega-fan Joshua Bentley for voice-overs galore (@voiceofthebigjb).
    Right-click and Save-As below, or us the RSS feed built into this page.
    Mirror 1 (128kbps) (Oregon US) (83.9mb)
    Mirror 2 (128kbps) (Atlanta US) (83.9mb)

    Check us out on iTunes and give us some reviews and/or ratings and/or hurtful criticism!

    What do you think?

    Welcome all our new listeners to the family of ExemplaryDM! Give us reviews in the comments below, hit us up on Twitter @ExemplaryDM, or shoot us an email at exemplary d m at gmail dot com.
    7 March 2014, 12:43 am
  • Live Streaming Online D&D?
    TL;DR: Would you watch us play virtual tabletop D&D live?

    Today, four of us gathered on Skype and Roll20.net for our first session of online virtual tabletop D&D. Loyal listeners will recognize that this was a necessary evolution of our gaming, as Chad (the more handsome of your exemplary hosts) moved across the country. Even our optimistic hopes  for this remote gaming session were exceeded. It was a goddamned blast. How many times did one of us say, "This is really a lot of fun"? A shitload of times, that's how many.

    William was the DM, and Chad, Ian (our podcast co-host from Season 1) and Hunter (who has played IRL with us many times) kicked off a new campaign in William's existing campaign setting.

    Roll20.net, if you haven't heard of it, is amazing. We've tried virtual stuff before -- from online tabletop platforms like RPTools' MapTool to Skype + webcams. Roll20 blew it all out of the water. So easy.

    As the DM, William needed only a couple hours to whip up maps and assets for a complicated prison escape -- more than what is realistic for a veteran DM to put together on his own dinner table, but not by much. As players, Chad and his cohorts took brief moments (maybe 15 minutes?) to set up their tokens and a couple of macros. We learned a lot as we went along, with a dozen "AH HA!" moments as we picked up on the highly intuitive interface. So easy.

    As a DM in roll20, it is super easy to search inside the app for token, graphic, even audio assets, and immediately add them to the game. Even when Ian found a suggestion for how his sword would look, William was able to quickly upload the image to the game and place it on a table, label and all. So easy.

    While we were playing, Hunter started broadcasting us using XSplit and Twitch. Like we wrote on Twitter earlier today, out of the blue, four people joined the stream and started interacting with us. (Hunter was a popular League of Legends streamer once upon a time.)
    7hawk77 (Hunter): Campaign just started, we were recording the videos just to have but we might be increasing stream quality/webcams/whatever if people would be interested in it Goldpublic: It is presently good quality compared to a lot of twitch d&d streams. Adding player cams, either way, it's good as is with voice & map but faces would be good too 7hawk77: thanks for the feedback, yeah we will work on that. Streaming the campaign was just an afterthought so I think we will have to wait till the next time for webcams Then, our anonymous online viewers helped us out in our first session with moving from one map to another. TECH SUPPORT FTW.
    Staypufty: You gotta drag the player flag from one map to another.  7hawk77: Thanks   Staypufty: Nah, enjoying the stream. I use roll20 to DM for a group. Yeah, we got it figured out.
    Goldpublic: success » good 1st game session, fun listen, enjoyed the personalities and PC's 7hawk77: Yeah, thanks for tuning in. Hopefully we will be streaming once a week Goldpublic: will look up your podcast We honestly had no idea there was an instant anonymous audience for livestreaming this, but, by its very nature, the online virtual tabletop lends itself to much easier viewing than webcam-based viewing of real tables.

    Like Hunter (7hawk77) said online, we do hope to do this weekly. The plan now is to take advantage of our usually super-lazy Sundays. With 7hawk77 acting as our public relations spokesman on Twitch -- as well as playing the satyr bard Sedris -- is it worth the effort and exposure of live broadcasting our online D&D sessions? We think so; now we're just waiting for you to agree with us.

    Would you watch us play virtual tabletop D&D live?

    Disclaimer: We are in no way affiliated with roll20.net, its creators, or its development. We have not been paid to endorse this product (though we would happily accept their money if they offered it). This is unsolicited customer feedback. Also, it is a fucking awesome product that we enjoyed tremendously. Give them money so we can do more things with it. Or just give us money. Either way, if you've got money lying around, we want in on that.
    3 March 2014, 3:50 am
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