From development and design to marketing and support, Under the Radar is all about independent app development. It's rarely longer than 30 minutes. Hosted by Marco Arment and David Smith.
Designing our apps to be comfortably usable by as many people as possible.
This episode is an extension of a YouTube video David recorded discussing the top of Inclusive Design.
The video can be found here: An Inclusive Mindset
This includes visual examples of the design elements we discuss.
We conclude a three-part series with the third pillar of a successful app: customer-retention methods and techniques.
How the Apple Vision Pro is fitting into our lives so far, the usage of our apps on visionOS, and considering how to allocate our attention and resources to the platform.
Thoughts on the new app-distribution options from the EU DMA and the implications for app developers.
"All was well, until one day they met a thunderstorm—more than a thunderstorm, a thunder-battle. You know how terrific a really big thunderstorm can be down in the land and in a river-valley; especially at times when two great thunderstorms meet and clash. More terrible still are thunder and lightning in the mountains at night, when storms come up from East and West and make war."
...
"There they were sheltering under a hanging rock for the night, and he lay beneath a blanket and shook from head to toe. When he peeped out in the lightning-flashes, he saw that across the valley the stone-giants were out, and were hurling rocks at one another for a game, and catching them, and tossing them down into the darkness where they smashed among the trees far below, or splintered into little bits with a bang."
...
"This won't do at all!" said Thorin. "If we don't get blown off, or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky-high for a football!"
The Hobbit, Over Hill and Under Hill
In the second of a three-part series, we look at the second pillar of a successful app: choosing a monetization model that fits the app's target market.
Thoughts and motivations behind David's hiring of an employee and what it means to be an indie developer.
Final considerations for the imminent Apple Vision Pro launch, and our expectations for visionOS apps.
In the first of a three-part series, we look at the first pillar of a successful app: customer acquisition, including paid advertising, word-of-mouth marketing, and editorial promotion.
The many roles we need to juggle as independent developers, and considering which roles we can take off our plates.
Customer Support
When to ignore or revert our custom-design instincts and follow the system defaults instead.
What happens when you break 50 million home screens?
Correction: Since recording this episode I've discovered that the bug actually only occurred on the iOS 17.2 Beta and not the 17.1 GM build as I had originally thought. A testing device I was using was actually on the Public Beta program when I thought it was only running the GM builds. Either way the panic was real and the urgency was still just as palpable. The bug was affecting every user on the Beta Program which isn't insignificant. That makes me feel a bit better about my process for catching bugs like this, since I didn't miss it in an entire beta cycle, just a few days since the beta 1 was released.
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FB13335408, My request for the WidgetKit limits to be documented (Thank you!)
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